Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Development mailing list - Wed, 2014-09-10 11:45
Tuesday, September 09, 2014 at 6:31 PM, Stephan Aßmus superstippi@xxxxxx wrote: I don't necessarily agree. How many 4K frames, possibly on multiple tracks can you pre-render in RAM? Try doing transforms using content based analysis and stuff like that. I do this for a living and I can assure you there's never enough memory :) Cheers, ...
Categories: Development

[haiku-development] Re: Mono Port (steveh2009)

Development mailing list - Wed, 2014-09-10 11:45
Yes, the mono bin catches and reports the SIGSEGV, not the Debugger  I put myself in the place of Mono Devs who will try to help. They will want me to provide gdb-based info.‎ It seems to be the path of least resistance. The mono bin has a  --trace‎ option which helps outside of gdb. Okay, I'm off this list for anything Mono (sorry).  Thanks for the suggestion.   Original Message   ...
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[haiku-development] Re: 64 bit (Stephan Aßmus)

Development mailing list - Wed, 2014-09-10 11:45
Am 09.09.2014 18:22, schrieb Julian Harnath: Stephan Aßmus superstippi@xxxxxx schrieb: I think that if a video editing app is starting to page data in 32-Bit, it probably has room for improvement. Don't forget though that video resolutions are always increasing - and ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Development mailing list - Wed, 2014-09-10 11:45
Tuesday, September 09, 2014 at 5:28 PM, Stephan Aßmus superstippi@xxxxxx wrote: If you have 24 GiB RAM installed, it is only a couple times more than the address range limit you would have had with a 32-Bit app. Six times, not a couple of times. It's a pretty significant difference in practical use :) ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Development mailing list - Wed, 2014-09-10 11:45
Sorry, but its true. 2014 need we r5 compatible version? or let us make now, a future version and vision. 2014-09-09 17:14 GMT+02:00 Ithamar R. Adema ithamar@xxxxxxxxxxxxxxxxxxx: Hi Ralf, On Tue, Sep 9, 2014 at 5:09 PM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: ...
Categories: Development

Fix issues with generation of mbr.bin for gcc4 & anyboot targets

Source Activity - Wed, 2014-09-10 10:47
Fix issues with generation of mbr.bin for gcc4 & anyboot targets
Categories: Development

stage1/2 loaders: auto-generate binary files. Fixes #10723

Source Activity - Wed, 2014-09-10 10:00
stage1/2 loaders: auto-generate binary files. Fixes #10723
Categories: Development

[haiku-development] Re: 64 bit (Julian Harnath)

Development mailing list - Wed, 2014-09-10 09:45
Stephan Aßmus superstippi@xxxxxx schrieb: I think that if a video editing app is starting to page data in 32-Bit, it probably has room for improvement. Don't forget though that video resolutions are always increasing - and with them the data amounts. Having large amounts of RAM available is good when your video editor supports things like automatically prerendering parts of the video (composited from multiple tracks, including filters, etc) in the background to RAM. 4 GB is quickly exhausted then when dealing with large resolutions... ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Development mailing list - Wed, 2014-09-10 09:45
Hi, Am 09.09.2014 17:10, schrieb Mark A Hayes: Tuesday, September 09, 2014 at 4:54 PM from Stephan Aßmus superstippi@xxxxxx: Equally curious: Why do you need the 64-bit version? ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Development mailing list - Wed, 2014-09-10 09:45
Tuesday, September 09, 2014 at 5:05 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Having said that, the 32-bit release has PAE support enabled, so it's not as your additional memory remains unused. Yeah, I noticed that. Unfortunately PAE is for physical memory, so it doesn't help individual applications allocating 4GB, which you might imagine is important for video editing :) ...
Categories: Development

[haiku-development] Re: 64 bit (Ithamar R. Adema)

Development mailing list - Wed, 2014-09-10 09:45
Hi Ralf, On Tue, Sep 9, 2014 at 5:09 PM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: Axel its to late :-) [snip] Could you _please_ stop top-posting, and go read the net-etiquette for ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Development mailing list - Wed, 2014-09-10 09:45
Tuesday, September 09, 2014 at 4:54 PM from Stephan Aßmus superstippi@xxxxxx: Equally curious: Why do you need the 64-bit version? In my day job I do video editing. Nothing advanced, but everything takes time. I assume Haiku, like the venerable BeOS, will be good at media editing. At least on Windows 7/i7 4-way, there is an enormous boost in processing performance on 64-bit vs 32-bit, partly because the app can virtually allocate ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Development mailing list - Wed, 2014-09-10 09:45
Hi, Am 09.09.2014 17:05, schrieb Axel Dörfler: There are only few applications for Haiku where the larger address space really makes a difference. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Development mailing list - Wed, 2014-09-10 09:45
Axel its to late :-) Am 09.09.2014 17:06 schrieb Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Am 09/09/2014 16:42, schrieb Mark A Hayes: The 32-bit version boots. Just curious why the focus isn't on the 64-bit version? For R1 we're trying to focus on a BeOS binary compatible Haiku version. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Development mailing list - Wed, 2014-09-10 07:45
Because 64 bit are the future. Haiku can not finish at time but in the future, so why not focus in 64 bit and we dont need r5 compatibility. Am 09.09.2014 16:55 schrieb Stephan Aßmus superstippi@xxxxxx: Hi, Am 09.09.2014 16:42, schrieb Mark A Hayes: Just curious why the focus isn't on the 64-bit version? ...
Categories: Development

[haiku-development] Re: Mono Port (Stephan Aßmus)

Development mailing list - Wed, 2014-09-10 07:45
Hi, Am 09.09.2014 16:18, schrieb Stephen Hite: Using the Haiku Debugger with the mono bin has the problem of not catching the SIGSEGVs I'm encountering. I guess because the program goes into C code first, then Jit code then back to some native code or library. Debugger just shoots right through as though the SIGSEGV was standard program output. ...
Categories: Development

[haiku-development] Re: 64 bit (Axel Dörfler)

Development mailing list - Wed, 2014-09-10 07:45
Am 09/09/2014 16:42, schrieb Mark A Hayes: The 32-bit version boots. Just curious why the focus isn't on the 64-bit version? For R1 we're trying to focus on a BeOS binary compatible Haiku version. And that currently means 32-bit in order to not spread our resources too much. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Development mailing list - Wed, 2014-09-10 07:45
Hi, Am 09.09.2014 16:42, schrieb Mark A Hayes: Just curious why the focus isn't on the 64-bit version? Equally curious: Why do you need the 64-bit version? ...
Categories: Development

[haiku-development] Re: 64 bit (Ithamar R. Adema)

Development mailing list - Wed, 2014-09-10 07:45
Hi Mark, On Tue, Sep 9, 2014 at 4:42 PM, Mark A Hayes markarnold@xxxxxxxx wrote: I can barely bring myself to install a 32-bit OS... it must be six-seven years since the last time I did that. So I noticed the 64-bit version had a big experimental warning, and of course it does not work on my laptop. I'll make a ticket. ...
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