Development

[haiku-development] Re: outsourcing unzip: use of update_mime_info (Jim Saxton)

Development mailing list - Fri, 2015-02-27 20:45
Where is this outsourced zip? -- bbjimmy ...
Categories: Development

[haiku-development] Re: outsourcing unzip: use of update_mime_info (Augustin Cavalier)

Development mailing list - Fri, 2015-02-27 20:45
On 2/26/2015 3:12 PM, Jim Saxton wrote: Are you going to fix at the same time? Is it still an issue? Did you test with the outsourced zip? -Augustin ...
Categories: Development

[haiku-development] Re: outsourcing unzip: use of update_mime_info (Jim Saxton)

Development mailing list - Fri, 2015-02-27 20:45
Are you going to fix at the same time? -- bbjimmy ...
Categories: Development

[haiku-development] outsourcing unzip: use of update_mime_info (Jérôme Duval)

Development mailing list - Fri, 2015-02-27 20:45
Hi! I'm in the process of outsourcing the unzip command. It seems that the beos code is an old copy of the Unix code with attributes support, and hasn't received official updates since 2004 or so. To ease future patching and maintenance, I chose to merge the attributes support in the current Unix code, where some attributes support today exists. I noticed that the BeOS code calls update_mime_info() on every written ...
Categories: Development

[haiku-development] Re: killing atomic syscalls? (François Revol)

Development mailing list - Fri, 2015-02-27 20:45
On 26/02/2015 11:27, Ithamar Adema wrote: Hi, On Thu, Feb 26, 2015 at 10:30 AM, François Revol revol@xxxxxxx wrote: On ARM currently some variants still need syscalls for the 64bit atomics. I'm not sure which though, likely the asm implementations are inside some #ifdef ? ...
Categories: Development

[haiku-development] Re: killing atomic syscalls? (Ithamar Adema)

Development mailing list - Fri, 2015-02-27 20:45
Hi, On Thu, Feb 26, 2015 at 10:30 AM, François Revol revol@xxxxxxx wrote: On ARM currently some variants still need syscalls for the 64bit atomics. I'm not sure which though, likely the asm implementations are inside some #ifdef ? ARM11 need both 32 and 64 bit versions to be sys calls, ARM11 needs the ...
Categories: Development

[haiku-development] Re: killing atomic syscalls? (François Revol)

Development mailing list - Fri, 2015-02-27 20:45
On 26/02/2015 08:27, Axel Dörfler wrote: Am 26/02/2015 um 05:00 schrieb kallisti5: It looks like after Paweł's C++11 work, we don't need the atomic syscalls anymore? There are architectures that need syscalls to implement the atomic functions properly. Those are the only ones that should use them. On ARM currently some variants still need syscalls for the 64bit atomics. I'm not sure which though, likely ...
Categories: Development

[haiku-development] Re: killing atomic syscalls? (Axel Dörfler)

Development mailing list - Fri, 2015-02-27 20:45
Am 26/02/2015 um 05:00 schrieb kallisti5: It looks like after Paweł's C++11 work, we don't need the atomic syscalls anymore? There are architectures that need syscalls to implement the atomic functions properly. Those are the only ones that should use them. ...
Categories: Development

[haiku-development] Re: Haiku Userland on Non-Haiku Kernel (Stephan)

Development mailing list - Fri, 2015-02-27 20:45
Hi! For those who are still interested: I have been very very busy during the last days so there is not much progress. Appserver and registrar are running on NetBSD console and (sometimes) X. The appserver is not quite stable. When I launch an application, registrar notices that but crashes immediately afterwards. I need a full debug build of NetBSD (especially libc) to get that properly debugged. ...
Categories: Development

[haiku-development] Re: killing atomic syscalls? (Michael Crawford)

Development mailing list - Fri, 2015-02-27 20:45
I'm not familiar with the code in question, but in general if something can be done in userspace rather than in a system call, it would be a huge win. System calls are in general implemented by executing an instruction which is illegal in userspace. An exception is taken, _all_ of the registers are saved on the stack, a dispatch table is used to determine what kernel function to call to carry out that system call's work. Upon return, all those registers are restored from the exception stack. ...
Categories: Development

[haiku-development] killing atomic syscalls? (kallisti5)

Development mailing list - Fri, 2015-02-27 20:45
It looks like after Paweł's C++11 work, we don't need the atomic syscalls anymore? The main reason for asking is I attempted an arm (Raspberry Pi + u-boot) bootstrap and ran into: . ...
Categories: Development

[haiku-development] Re: Questions about code reviews and static analysis tools for TU Delft research (Radjino Bholanath)

Development mailing list - Fri, 2015-02-27 20:45
Thanks for answering Augustin, I appreciate it. - Radjino ________________________________________ From: haiku-development-bounce@xxxxxxxxxxxxx [haiku-development-bounce@xxxxxxxxxxxxx] on behalf of Augustin Cavalier [waddlesplash@xxxxxxxxx] Sent: Tuesday, February 24, 2015 3:52 PM To: haiku-development@xxxxxxxxxxxxx Subject: [haiku-development] Re: Questions about code reviews and static ...
Categories: Development

[haiku-development] Re: Questions about code reviews and static analysis tools for TU Delft research (Augustin Cavalier)

Development mailing list - Fri, 2015-02-27 20:45
On 2/24/2015 5:53 AM, Radjino Bholanath wrote: 1. Do all developers (contributors and core developers) have to submit a code review for every change? I’m asking because many projects only review changes made by contributors. No, we don't. It has been discussed in the past but the consensus was that the developers have too little time to make reviews mandatory before pushes. ...
Categories: Development

[haiku-development] Questions about code reviews and static analysis tools for TU Delft research (Radjino Bholanath)

Development mailing list - Fri, 2015-02-27 20:45
Hi everyone, I'm doing research on code reviews and static analysis tools at the SERG group () of the Delft University of Technology. Currently, we want to give an overview of the usage of code review and static analysis tools in open source projects. Therefore, I would be very happy to know a little bit more about how code reviews are used in Haiku and if (and maybe how) static analysis tools are used. I have a couple of questions for anyone willing to answer: ...
Categories: Development

[haiku-development] Re: Review needed for Sector Size not being reported correctly bug (Ingo Weinhold)

Development mailing list - Fri, 2015-02-27 20:45
On 02/22/2015 08:51 PM, Kushal Singh wrote: On Sun Feb 22 2015 at 8:55:14 PM Ingo Weinhold ingo_weinhold@xxxxxx wrote: Long story short, the file systems setting partition_data::block_size to their content block size is correct, or IOW your patch 0001 is incorrect I have only glanced over the comments in the ticket. From that and the ...
Categories: Development

[haiku-development] Re: Review needed for Sector Size not being reported correctly bug (Kushal Singh)

Development mailing list - Fri, 2015-02-27 20:45
Also one more point that I missed in my most recent mail On Sun Feb 22 2015 at 8:55:14 PM Ingo Weinhold ingo_weinhold@xxxxxx wrote: The block_size field doesn't have a corresponding content_block_size field. The rationale for this is that partitioning systems don't specify block sizes for partitions they define. They just have a block size they use for defining/interpreting partition offsets and sizes. So, in fact, they have a content block size, just as file systems have a content block size. Since there is no other block size for a partition, the ...
Categories: Development

[haiku-development] Re: Review needed for Sector Size not being reported correctly bug (Kushal Singh)

Development mailing list - Fri, 2015-02-27 20:45
On Sun Feb 22 2015 at 8:55:14 PM Ingo Weinhold ingo_weinhold@xxxxxx wrote: Long story short, the file systems setting partition_data::block_size to their content block size is correct, or IOW your patch 0001 is incorrect I have only glanced over the comments in the ticket. From that and the not very helpful ticket description unfortunately I cannot say what the actual problem is that your patch 0001 is meant to fix. Your comment 17 [1] seems to imply that when uninitializing/re-initializing a partition the block_size field isn't reset correctly. ...
Categories: Development

[haiku-development] Re: Review needed for Sector Size not being reported correctly bug (Ingo Weinhold)

Development mailing list - Fri, 2015-02-27 20:45
On 02/22/2015 02:03 PM, Kushal Singh wrote: I was working on . Initially it involved making sure that partitions with size 2TB was not allowed. However later on it was found out that somewhere in the code file system block size and block device block size (aka sector) were being confused , as the BlockSize returned file system block size instead of sector size. ...
Categories: Development

[haiku-development] Review needed for Sector Size not being reported correctly bug (Kushal Singh)

Development mailing list - Fri, 2015-02-27 20:45
Hi, I was working on . Initially it involved making sure that partitions with size 2TB was not allowed. However later on it was found out that somewhere in the code file system block size and block device block size (aka sector) were being confused , as the BlockSize returned file system block size instead of sector size. I have created a patch for the issue . Here is the link . ...
Categories: Development

[haiku-development] Re: PM Mount Points (Ingo Weinhold)

Development mailing list - Fri, 2015-02-27 20:45
On 02/20/2015 11:53 AM, Axel Dörfler wrote: Maybe we should investigate the amount of work this causes, and then vote what we should try to pursue (if nobody is found to carry out the change, it's obviously not that important anyway). The obvious changes should be: - Change the paths find_path() and friends return - Eventually adapt the boot loader to still find the loader ...
Categories: Development
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