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Updated: 1 hour 37 min ago

[haiku-development] Re: RFC: B_INVALID flag for BControlLook (Axel Dörfler)

Tue, 2014-10-21 09:45
Am 07.10.2014 15:13, schrieb pulkomandy: So I implemented the flag to show a red border in these various cases. It doesn't prevent also restricting the user to some character ranges by means of a filter function. I haven't implemented it yet because it deserves some more discussion. The other points were indeed already answered, but this is what I was ...
Categories: Development

[haiku-development] Re: RFC: B_INVALID flag for BControlLook (pulkomandy)

Tue, 2014-10-21 09:45
On Tue, Oct 07, 2014 at 02:43:21PM +0200, Axel Dörfler wrote: Hi Adrien, Am 01.10.2014 11:07, schrieb Axel Dörfler: Having controls that only accept digits is pretty standard after all, and is found pretty much everywhere else in such situations. You have a cursor that blinks in that control. You hear a beep sound when you type invalid characters. What more do you want? Of course, a tool tip could be shown in that case, too, but I don't really think that would be necessary. ...
Categories: Development

[haiku-development] Re: RFC: B_INVALID flag for BControlLook (Axel Dörfler)

Tue, 2014-10-21 09:45
Hi Adrien, Am 01.10.2014 11:07, schrieb Axel Dörfler: Having controls that only accept digits is pretty standard after all, and is found pretty much everywhere else in such situations. You have a cursor that blinks in that control. You hear a beep sound when you type invalid characters. What more do you want? Of course, a tool tip could be shown in that case, too, but I don't really think that would be ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Tue, 2014-10-21 09:45
2014-10-07 10:17 GMT+02:00 Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Sure, we could do that, too, in a BBitmapView, resp. BView::SetBitmap(). I don't think it's a good idea to put that logic into BBitmap itself (rather invent a new class for this). How can show this class and what are the place to add this. Have you time to begin this implementation or the API header design? When yes, need you a hardware (Display, GPU ) ? ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Axel Dörfler)

Tue, 2014-10-21 09:45
Am 06.10.2014 16:32, schrieb Stephan Aßmus: While I'm pretty sure that Swing uses plain old pixels, I've read this before, and it might be how it is currently implemented, but from reading the docs, I am pretty sure the API does not use pixels. [...] ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Fredrik Andersson)

Tue, 2014-10-21 09:45
OS X supports this just fine, it’s just been disabled in favour for having each screen as a separate space by default. You can enable it again if you want by unchecking “Displays have separate Spaces” in the mission control preference pane. On 06 Oct 2014, at 16:58, Gabriele Biffi mlist@xxxxxxxxx wrote: Il 06/10/14 16:32, Stephan Aßmus ha scritto: I would target the case of one attached screen first. Then after we have buffered windows some time in the future, we could render the window in ...
Categories: Development

[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (Tony Clifton)

Tue, 2014-10-21 09:45
+1 On 10/6/14, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: Hello everyone! On 25/09/2014, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: Sia Long, who apparently has forked Haiku to use a Linux or BSD kernel, has announced himself to present and discuss his findings. I just tried to reach Sia Long and my email bounced, suggesting that ...
Categories: Development

[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (Humdinger)

Tue, 2014-10-21 09:45
Hello everyone! On 25/09/2014, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: Sia Long, who apparently has forked Haiku to use a Linux or BSD kernel, has announced himself to present and discuss his findings. I just tried to reach Sia Long and my email bounced, suggesting that he was indeed just another sock puppet of our local troll that haunts our mailing lists and irc channel. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Gabriele Biffi)

Tue, 2014-10-21 09:45
Il 06/10/14 16:32, Stephan Aßmus ha scritto: I would target the case of one attached screen first. Then after we have buffered windows some time in the future, we could render the window in two scalings if it is spread over two screens. OS X no longer lets you place a window halfway two displays, probably to avoid dealing with this. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Stephan Aßmus)

Tue, 2014-10-21 09:45
Hi, Am 06.10.2014 14:33, schrieb Axel Dörfler: Am 06.10.2014 09:38, schrieb Stephan Aßmus: Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Tue, 2014-10-21 09:45
2014-10-06 14:33 GMT+02:00 Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Am 06.10.2014 09:38, schrieb Stephan Aßmus: Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Edward Robbins)

Tue, 2014-10-21 09:45
On Mon, Oct 6, 2014 at 8:10 AM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: Yes, thats a true problem, but we can focus in two steps ( step 1 implementation draw, without backward compatible; step 2 with backward compatible ) step 1 can have a preferences (screen) en or deenable the ratio render, i this mac os have it too. Just a note to say that if you are going to add screen preferences, it would be nice to have a zoom slider to modify the ratio globally. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Axel Dörfler)

Tue, 2014-10-21 09:45
Am 06.10.2014 09:38, schrieb Stephan Aßmus: Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Tue, 2014-10-21 09:45
2014-10-06 9:38 GMT+02:00 Stephan Aßmus superstippi@xxxxxx: Hi, Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well established typographic unit. It doesn’t really matter how big a point“ is in another unit, be it cm or inch. There are several big APIs which use point, Cocoa and ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Stephan Aßmus)

Tue, 2014-10-21 09:45
Hi, Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well established typographic unit. It doesn’t really matter how big a point“ is in another unit, be it cm or inch. There are several big APIs which use point, Cocoa and Swing are two examples that I know of. And font sizes were specified in points ...
Categories: Development

[haiku-development] Re: WebKit SSE2 requirement (pulkomandy)

Tue, 2014-10-21 09:45
On Sat, Oct 04, 2014 at 07:53:08PM +0300, Alex-P. Natsios wrote: Depending on the amount of work that is i do agree with Alexander. Obviously the best course of action would be to disable or enable everywhere. Webkit is moving, FAST so does the WEB itself. I don't really think there is any point in any system that old to expect a decent web experience (and yes i do have systems that old but i don't browse the web on them). I am not sure since i haven't played with Webkit but trying to support either and placing support in old systems when Webkit itself is ...
Categories: Development

[haiku-development] Re: New Dragger icon (Augustin Cavalier)

Tue, 2014-10-21 09:45
On 10/5/2014 4:13 PM, Richie Nyhus wrote: Hmm ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Jessica Hamilton)

Tue, 2014-10-21 09:45
On Monday, 6 October 2014, Alexander von Gluck IV kallisti5@xxxxxxxxxxx wrote: On , Ralf Schülke wrote: Hello List, i will start this thread to found a good way to implementet the K4, ..K8 screen support aka Retina Display. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Alexander von Gluck IV)

Tue, 2014-10-21 09:45
On , Ralf Schülke wrote: Hello List, i will start this thread to found a good way to implementet the K4, ..K8 screen support aka Retina Display. Basicly BeOS and Haiku works with pixel in a pixel matrix without add value px ...
Categories: Development

[haiku-development] Re: New Dragger icon (Richie Nyhus)

Tue, 2014-10-21 09:45
Hmm ...
Categories: Development