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[haiku-development] Re: How do Haiku developers achieve to compile and install fast ? (Adrien Destugues)

Tue, 2014-11-04 08:45
On Mon, Oct 13, 2014 at 08:32:08AM +0000, Sylvain Kerjean wrote: Hi everybody, I was wondering what are the ways people develop on the core of haiku. I have a separate partition dedicated to haiku source code and compilation. But to compile a whole Haiku version and to put it on a usb key to reinstall on top of my existing system partition is such a pain. So how do people who achieve intensive development ? You can configure the build system to compile directly to a native ...
Categories: Development

[haiku-development] How do Haiku developers achieve to compile and install fast ? (Sylvain Kerjean)

Mon, 2014-11-03 18:45
Hi everybody, I was wondering what are the ways people develop on the core of haiku. I have a separate partition dedicated to haiku source code and compilation. But to compile a whole Haiku version and to put it on a usb key to reinstall on top of my existing system partition is such a pain. So how do people who achieve intensive development ? Do they use virtual machines to speed up the compile/install process ? Or do they use PackageManager to update their system with their own compiled version to test new features on real hardwares ? ...
Categories: Development

[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (miqlas)

Mon, 2014-11-03 14:45
Hi Guys, I'll be there too! —miqlas 2014.09.25. dátummal, 18:32 időpontban Humdinger humdingerb@xxxxxxxxxxxxxx írta: Dear Haiku developers and users, ...
Categories: Development

[haiku-development] Re: Duplicate headers? (James Leone)

Mon, 2014-11-03 14:45
On Oct 10, 2014 8:33 AM, James Leone linuxcpa@xxxxxxxxx wrote: On Oct 9, 2014 11:58 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx wrote: Am 10.10.2014 06:42, schrieb James Leone: make[1]: Entering directory `...ircservices/work/ircservices-5.0.64/lang' gcc -DSTATIC_MODULES -Wno-error -g -Wall -Wmissing-prototypes ...
Categories: Development

[haiku-development] Re: Duplicate headers? (James Leone)

Mon, 2014-11-03 14:45
On Oct 9, 2014 11:58 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx wrote: Am 10.10.2014 06:42, schrieb James Leone: make[1]: Entering directory `...ircservices/work/ircservices-5.0.64/lang' gcc -DSTATIC_MODULES -Wno-error -g -Wall -Wmissing-prototypes -fno-builtin-log langcomp.c -o langcomp langcomp.c:118:14: error: conflicting types for 'getline' static char *getline(FILE *f) ...
Categories: Development

[haiku-development] Re: libsolv update (Ingo Weinhold)

Mon, 2014-11-03 12:45
On 10/09/2014 06:26 PM, Jérôme Duval wrote: would it be a problem to switch libsolv to an upstream version? Not a problem, but some additional work: I'm aware of at least one API change (additional SOLVER_RULE_JOB_* constants) that requires changes in the package kit. ...
Categories: Development

[haiku-development] Re: Duplicate headers? (Axel Dörfler)

Mon, 2014-11-03 12:45
Am 10.10.2014 06:42, schrieb James Leone: make[1]: Entering directory `...ircservices/work/ircservices-5.0.64/lang' gcc -DSTATIC_MODULES -Wno-error -g -Wall -Wmissing-prototypes -fno-builtin-log langcomp.c -o langcomp langcomp.c:118:14: error: conflicting types for 'getline' static char *getline(FILE *f) ...
Categories: Development

[haiku-development] Re: Duplicate headers? (James Leone)

Mon, 2014-11-03 12:45
make[1]: Entering directory `...ircservices/work/ircservices-5.0.64/lang' gcc -DSTATIC_MODULES -Wno-error -g -Wall -Wmissing-prototypes -fno-builtin-log langcomp.c -o langcomp langcomp.c:118:14: error: conflicting types for 'getline' static char *getline(FILE *f) ^ In file included from /boot/system/develop/headers/bsd/stdio.h:9:0, from langcomp.c:40: /boot/system/develop/headers/posix/stdio.h:151:16: note: previous declaration of 'getline' was here ...
Categories: Development

[haiku-development] libsolv update (Jérôme Duval)

Mon, 2014-11-03 12:45
Hi, would it be a problem to switch libsolv to an upstream version? I think all Haiku patches are upstreamed. Bye, Jérôme ...
Categories: Development

[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (Edward Robbins)

Mon, 2014-11-03 10:45
On Thu, Oct 9, 2014 at 12:53 PM, Stephen Hite steveh2009@xxxxxxxxxxx wrote: For real? He was punking? Wow. No, I think he's still going. From IRC: [19:25:50] *** slang has joined #haiku [19:27:03] slang humdinger: thanks for calling me a troll on the ML. Yes, I closed my gmail account, but just PM me if you need to contact ...
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[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (Stephen Hite)

Mon, 2014-11-03 08:45
For real? He was punking? Wow. On Oct 6, 2014, at 11:00 AM, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: Hello everyone! On 25/09/2014, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: Sia Long, who apparently has forked Haiku to use a Linux or BSD kernel, has announced himself to present and discuss his findings. ...
Categories: Development

[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (Humdinger)

Mon, 2014-11-03 08:45
Hello everyone! I have an update... On 25/09/2014, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: The main event is held on the weekend of 25th/26th of October 2014 followed by a code sprint until Thursday 30th. There's been some confusion... The code sprint actually ends on the ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Mon, 2014-11-03 08:45
2014-10-07 17:51 GMT+02:00 Stephan Aßmus superstippi@xxxxxx: I mean, why provide an option for something that no one will want (custom controls that are half of the sensible (and intended relative) size). Remember, the customize UI are a feature of BeOS, some application have and need this to use. So custom controls are very important for minimalist UI (UX) and when we look to other application, like Blender, Steinberg application, so we see customise application. Actually we have BeIA, TuneTracker and Edirol video edit station, he ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Stephan Aßmus)

Mon, 2014-11-03 08:45
Hi, Am 07.10.2014 um 10:17 schrieb Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Am 06.10.2014 16:32, schrieb Stephan Aßmus: While I'm pretty sure that Swing uses plain old pixels, I've read this before, and it might be how it is currently implemented, but from reading the docs, I am pretty sure the API does not use pixels. [...] The scaling of the default transform is set to identity for those devices that are close to 72 dpi, such as screen devices ...
Categories: Development

[haiku-development] Re: RFC: B_INVALID flag for BControlLook (Axel Dörfler)

Mon, 2014-11-03 08:45
Am 07.10.2014 15:13, schrieb pulkomandy: So I implemented the flag to show a red border in these various cases. It doesn't prevent also restricting the user to some character ranges by means of a filter function. I haven't implemented it yet because it deserves some more discussion. The other points were indeed already answered, but this is what I was ...
Categories: Development

[haiku-development] Re: RFC: B_INVALID flag for BControlLook (pulkomandy)

Mon, 2014-11-03 05:45
On Tue, Oct 07, 2014 at 02:43:21PM +0200, Axel Dörfler wrote: Hi Adrien, Am 01.10.2014 11:07, schrieb Axel Dörfler: Having controls that only accept digits is pretty standard after all, and is found pretty much everywhere else in such situations. You have a cursor that blinks in that control. You hear a beep sound when you type invalid characters. What more do you want? Of course, a tool tip could be shown in that case, too, but I don't really think that would be necessary. ...
Categories: Development

[haiku-development] Re: RFC: B_INVALID flag for BControlLook (Axel Dörfler)

Sun, 2014-11-02 22:45
Hi Adrien, Am 01.10.2014 11:07, schrieb Axel Dörfler: Having controls that only accept digits is pretty standard after all, and is found pretty much everywhere else in such situations. You have a cursor that blinks in that control. You hear a beep sound when you type invalid characters. What more do you want? Of course, a tool tip could be shown in that case, too, but I don't really think that would be ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Sun, 2014-11-02 20:45
2014-10-07 10:17 GMT+02:00 Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Sure, we could do that, too, in a BBitmapView, resp. BView::SetBitmap(). I don't think it's a good idea to put that logic into BBitmap itself (rather invent a new class for this). How can show this class and what are the place to add this. Have you time to begin this implementation or the API header design? When yes, need you a hardware (Display, GPU ) ? ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Axel Dörfler)

Sun, 2014-11-02 18:45
Am 06.10.2014 16:32, schrieb Stephan Aßmus: While I'm pretty sure that Swing uses plain old pixels, I've read this before, and it might be how it is currently implemented, but from reading the docs, I am pretty sure the API does not use pixels. [...] ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Fredrik Andersson)

Sun, 2014-11-02 18:45
OS X supports this just fine, it’s just been disabled in favour for having each screen as a separate space by default. You can enable it again if you want by unchecking “Displays have separate Spaces” in the mission control preference pane. On 06 Oct 2014, at 16:58, Gabriele Biffi mlist@xxxxxxxxx wrote: Il 06/10/14 16:32, Stephan Aßmus ha scritto: I would target the case of one attached screen first. Then after we have buffered windows some time in the future, we could render the window in ...
Categories: Development