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[haiku-development] Re: Invitation for BeGeistert 028 Full Metal Package (Humdinger)

Wed, 2014-10-29 18:45
Hello everyone! On 25/09/2014, Humdinger humdingerb@xxxxxxxxxxxxxx wrote: Sia Long, who apparently has forked Haiku to use a Linux or BSD kernel, has announced himself to present and discuss his findings. I just tried to reach Sia Long and my email bounced, suggesting that he was indeed just another sock puppet of our local troll that haunts our mailing lists and irc channel. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Gabriele Biffi)

Wed, 2014-10-29 18:45
Il 06/10/14 16:32, Stephan Aßmus ha scritto: I would target the case of one attached screen first. Then after we have buffered windows some time in the future, we could render the window in two scalings if it is spread over two screens. OS X no longer lets you place a window halfway two displays, probably to avoid dealing with this. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Stephan Aßmus)

Wed, 2014-10-29 18:45
Hi, Am 06.10.2014 14:33, schrieb Axel Dörfler: Am 06.10.2014 09:38, schrieb Stephan Aßmus: Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Wed, 2014-10-29 18:45
2014-10-06 14:33 GMT+02:00 Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Am 06.10.2014 09:38, schrieb Stephan Aßmus: Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Edward Robbins)

Wed, 2014-10-29 18:45
On Mon, Oct 6, 2014 at 8:10 AM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: Yes, thats a true problem, but we can focus in two steps ( step 1 implementation draw, without backward compatible; step 2 with backward compatible ) step 1 can have a preferences (screen) en or deenable the ratio render, i this mac os have it too. Just a note to say that if you are going to add screen preferences, it would be nice to have a zoom slider to modify the ratio globally. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Axel Dörfler)

Wed, 2014-10-29 18:45
Am 06.10.2014 09:38, schrieb Stephan Aßmus: Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Ralf Schülke)

Wed, 2014-10-29 18:45
2014-10-06 9:38 GMT+02:00 Stephan Aßmus superstippi@xxxxxx: Hi, Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well established typographic unit. It doesn’t really matter how big a point“ is in another unit, be it cm or inch. There are several big APIs which use point, Cocoa and ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Stephan Aßmus)

Wed, 2014-10-29 18:45
Hi, Am 06.10.2014 um 00:35 schrieb Alexander von Gluck IV kallisti5@xxxxxxxxxxx: I think maybe going dpcm is a better idea (metric) () I would like to stick to the unit „point“, which is a well established typographic unit. It doesn’t really matter how big a point“ is in another unit, be it cm or inch. There are several big APIs which use point, Cocoa and Swing are two examples that I know of. And font sizes were specified in points ...
Categories: Development

[haiku-development] Re: WebKit SSE2 requirement (pulkomandy)

Wed, 2014-10-29 18:45
On Sat, Oct 04, 2014 at 07:53:08PM +0300, Alex-P. Natsios wrote: Depending on the amount of work that is i do agree with Alexander. Obviously the best course of action would be to disable or enable everywhere. Webkit is moving, FAST so does the WEB itself. I don't really think there is any point in any system that old to expect a decent web experience (and yes i do have systems that old but i don't browse the web on them). I am not sure since i haven't played with Webkit but trying to support either and placing support in old systems when Webkit itself is ...
Categories: Development

[haiku-development] Re: New Dragger icon (Augustin Cavalier)

Wed, 2014-10-29 18:45
On 10/5/2014 4:13 PM, Richie Nyhus wrote: Hmm ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Jessica Hamilton)

Tue, 2014-10-28 16:45
On Monday, 6 October 2014, Alexander von Gluck IV kallisti5@xxxxxxxxxxx wrote: On , Ralf Schülke wrote: Hello List, i will start this thread to found a good way to implementet the K4, ..K8 screen support aka Retina Display. ...
Categories: Development

[haiku-development] Re: app_server 4k and more implementation (Alexander von Gluck IV)

Tue, 2014-10-28 14:45
On , Ralf Schülke wrote: Hello List, i will start this thread to found a good way to implementet the K4, ..K8 screen support aka Retina Display. Basicly BeOS and Haiku works with pixel in a pixel matrix without add value px ...
Categories: Development

[haiku-development] Re: New Dragger icon (Richie Nyhus)

Tue, 2014-10-28 06:45
Hmm ...
Categories: Development

[haiku-development] Re: New Dragger icon (Wayne Peter Corwin)

Tue, 2014-10-28 06:45
More important wrt draggers would be to fix the drawing errors when resizing the view it's on. (Not sure if there's a ticket yet.) Write a concept and tell the community. Yes, this utterly important icon requires at least two weeks of detailed specification work, after which the Haiku Icon Design Committee will vote for each pixel. If a consensus is reached, we can move on to our nine-step implementation plan for the new Dragger Icon, provided our Human Interaction and Usability Group concurs. With all this amazing work going on, we should ...
Categories: Development

[haiku-development] Re: New Dragger icon (Ralf Schülke)

Tue, 2014-10-28 06:45
2014-10-05 18:07 GMT+02:00 Humdinger humdingerb@xxxxxxxxxxxxxx: Hi! On 05/10/2014, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: What do you think, is it good enough to replace the old icon? I'm used to the good ol' dragger and don't see a need to change it. Your version stands out too much for my taste and also would be almost ...
Categories: Development

[haiku-development] Re: New Dragger icon (Humdinger)

Sun, 2014-10-26 06:45
Hi! On 05/10/2014, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: What do you think, is it good enough to replace the old icon? I'm used to the good ol' dragger and don't see a need to change it. Your version stands out too much for my taste and also would be almost invisible on a black background. ...
Categories: Development

[haiku-development] Re: Tracker Addon shortcut (Ralf Schülke)

Sun, 2014-10-26 05:45
2014-10-05 17:35 GMT+02:00 Philippe Saint-Pierre stpere@xxxxxxxxx: Hi, On Sun, Oct 5, 2014 at 11:10 AM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: Hello List, in Haiku it looks like the tracker addon shortcut don't work, basicly it wotks with addon_name-key = myAddOn-L ...
Categories: Development

[haiku-development] app_server 4k and more implementation (Ralf Schülke)

Sat, 2014-10-25 01:45
Hello List, i will start this thread to found a good way to implementet the K4, ..K8 screen support aka Retina Display. Basicly BeOS and Haiku works with pixel in a pixel matrix without add value px BRect (0, 0, 100, 300) and not BRect( 0px, 0px, 100px, 300px), so this make it good for a implementation he work automaticly to scale from pixel to dip. ...
Categories: Development

[haiku-development] Re: Tracker Addon shortcut (Philippe Saint-Pierre)

Fri, 2014-10-24 13:45
Hi, On Sun, Oct 5, 2014 at 11:10 AM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: Hello List, in Haiku it looks like the tracker addon shortcut don't work, basicly it wotks with addon_name-key = myAddOn-L I see some addon are add in the ressource file the shortcut via: ...
Categories: Development

[haiku-development] Tracker Addon shortcut (Ralf Schülke)

Fri, 2014-10-24 07:45
Hello List, in Haiku it looks like the tracker addon shortcut don't work, basicly it wotks with addon_name-key = myAddOn-L I see some addon are add in the ressource file the shortcut via: resource(100, BEOS:default_shortcut) Z; ...
Categories: Development