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[haiku-development] Re: Beta1 and R1 release plan - Marketing (Andrew Hudson)

Tue, 2014-11-18 13:45
Pulkomandy wrote: This is the entry point to the user guide. It can be improved too. OK, maybe it makes more sense to update the welcome page with the description of new features. I will write that, and add some sizzle, and links to youtube demos. 2) video content that shows features, with voice over discussion 3) Some professional looking content to help 'brand' the Haiku video content, I.E. animated Haiku logo ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (scottmc)

Tue, 2014-11-18 13:45
It could, but Linux already does. We would need a lot of work to catchup with Linux on this (writing drivers for GPIO/SPI/etc...) and while the Haiku OS (or parts of it) might be technically appropriate, it is still out of scope for the Haiku project to work on this. Let's get it running as a Desktop OS first before we start attacking other markets? ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Adrien Destugues)

Tue, 2014-11-18 13:45
On Fri, Nov 07, 2014 at 07:32:13PM +0100, Barrett wrote: Hello There are two different issues there. We get a lot of requests for Haiku on the Pi because a lot of people expected to buy a $30 device and get a full-scale computer. Someone would just like to have a low cost and low performance board for applications where for example you want Haiku to be just an host and an ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan - Marketing (Adrien Destugues)

Tue, 2014-11-18 11:45
On Fri, Nov 07, 2014 at 01:07:05PM -0500, Andrew Hudson wrote: Since there aren't much people interested in the PR side of things There are others :-) good! Beta 1 is a really important release and deserves special marketing treatment, it is a big deal. Every new release, whether software or hardware, should be really obvious about showing off the ...
Categories: Development

[haiku-development] Re: Haiku Flyer (was Beta1 and R1 release plan) (Sean Healy)

Tue, 2014-11-18 11:45
On Fri, 07 Nov 2014 10:46:58 -0800, scottmc scottmc2@xxxxxxxxx wrote: No offence, but past GCI design task had pretty underwhelming results. On the other hand, it can't hurt if many people submit flyers and we can pick or merge the best ideas. ...
Categories: Development

[haiku-development] Re: Haiku Flyer (was Beta1 and R1 release plan) (scottmc)

Tue, 2014-11-18 11:45
No offence, but past GCI design task had pretty underwhelming results. On the other hand, it can't hurt if many people submit flyers and we can pick or merge the best ideas. I know, I won't mentor those tasks again, as I'm unable to be blunt in the face of complete lack of artistic talent... :) Agreed. But in a case like this, where it's just updating details I think ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Barrett)

Tue, 2014-11-18 11:45
Hello There are two different issues there. We get a lot of requests for Haiku on the Pi because a lot of people expected to buy a $30 device and get a full-scale computer. Someone would just like to have a low cost and low performance board for applications where for example you want Haiku to be just an host and an external hardware do some processing on data. It's just a reality that x86 ...
Categories: Development

[haiku-development] Re: Haiku Flyer (was Beta1 and R1 release plan) (Humdinger)

Tue, 2014-11-18 09:45
Hi Scott On 07/11/2014, scottmc scottmc2@xxxxxxxxx wrote: Or we could add it to our GCI task ideas list... No offence, but past GCI design task had pretty underwhelming results. On the other hand, it can't hurt if many people submit flyers and we can pick or merge the best ideas. I know, I won't mentor those tasks again, as I'm unable to be blunt in the face of complete lack of artistic talent... :) ...
Categories: Development

[haiku-development] Re: Haiku Flyer (was Beta1 and R1 release plan) (Joe Prostko)

Tue, 2014-11-18 09:45
On Fri, Nov 7, 2014 at 12:52 PM, scottmc scottmc2@xxxxxxxxx wrote: On Fri, Nov 7, 2014 at 9:32 AM, Joe Prostko joe.prostko@xxxxxxxxx wrote: On Fri, Nov 7, 2014 at 9:53 AM, Adrien Destugues pulkomandy@xxxxxxxxx wrote: * Updating the design for our flyers and posters, which are still using ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan - Marketing (Andrew Hudson)

Tue, 2014-11-18 09:45
Pulkomandy wrote: Since there aren't much people interested in the PR side of things There are others :-) For Alpha 3 the Haiku Applications Group put together a list of compatible applications, games, eye candy, screen savers, etc. This write up came after the official release and didn't ...
Categories: Development

[haiku-development] Re: Haiku Flyer (was Beta1 and R1 release plan) (scottmc)

Tue, 2014-11-18 09:45
On Fri, Nov 7, 2014 at 9:32 AM, Joe Prostko joe.prostko@xxxxxxxxx wrote: On Fri, Nov 7, 2014 at 9:53 AM, Adrien Destugues pulkomandy@xxxxxxxxx wrote: * Updating the design for our flyers and posters, which are still using pre-alpha1 screenshots featuring the Opera 3 browser showing the bebits homepage. I actually wanted to take a stab at updating our flyer before I went to ...
Categories: Development

[haiku-development] Haiku Flyer (was Beta1 and R1 release plan) (Joe Prostko)

Mon, 2014-11-17 21:45
On Fri, Nov 7, 2014 at 9:53 AM, Adrien Destugues pulkomandy@xxxxxxxxx wrote: * Updating the design for our flyers and posters, which are still using pre-alpha1 screenshots featuring the Opera 3 browser showing the bebits homepage. I actually wanted to take a stab at updating our flyer before I went to OLF, but well, I ran out of time. Most people didn't seem to mind, but the biggest question I got from people looking at the flyer while talking to me ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Adrien Destugues)

Mon, 2014-11-17 01:45
On Sat, Nov 08, 2014 at 01:47:20AM +1300, Richie Nyhus wrote: Regardless, BeSnow was only an example. I am hoping that the bundled apps in the next release will be based on what you decide as release manager, rather than on conventions. The rules are simple: fill the CD with as much useful software as possible, with our 3 main target audiences in mind: * Developers wanting to start working in Haiku and porting their software or writing new apps, * Users trying Haiku for the first time, ...
Categories: Development

[haiku-development] Re: Base Development Hardware (BDH) (Barrett)

Mon, 2014-11-17 01:45
Very nice board...as suggested various times in various places, would be cool if a board like that get official Haiku support. Just wanted to suggest a company building low cost arm boards, too sad Haiku can't run on it : Maybe useful for someone which want to port Haiku on ARM. ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Richie Nyhus)

Thu, 2014-11-13 18:45
Hi Adrien, BeSnow is already gone from the image. Paladin still needs a lot of work to make it better usable, however a package is already available for it and could easily be preinstalled on the install media. I know. In fact I have got to admit that I fist pumped the air back in September when I saw that you had removed BeSnow from the default image. =) [1] ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Thomas Mueller)

Thu, 2014-11-13 17:45
Excerpt from Augustin Cavalier: I don't think we should remove the Demos. An IDE can easily go alongside the demos - no need to remove them, we've got plenty of space. Also, I don't think the developer tools should be included by default -- enough of our users are not developers and it's easy enough to install packages now that I say we leave the GCCs out of the release image. I can't let this go by without responding, strongly think GCC and/or llvm/clang and developer tools should be included as they are in NetBSD, FreeBSD and most ...
Categories: Development

[haiku-development] Base Development Hardware (BDH) (Ralf Schülke)

Wed, 2014-11-12 18:45
Hello list, pre order are now of minnowboard, details and specs see the link: I think thats a nice Hardware for Haiku development and stabilise testing maschine. stargater ...
Categories: Development

[haiku-development] Information: kernel driver development (Ralf Schülke)

Wed, 2014-11-12 18:45
Hello list, i found an interesting page: stargater ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Tony Clifton)

Tue, 2014-11-11 22:45
On Sun, Nov 2, 2014 at 12:25 PM, Adrien Destugues pulkomandy@xxxxxxxxx wrote: As far as I'm concerned, we have already reached the goal of creating a great desktop operating system. I've been using Haiku for years as my main system and I wouldn't trade it for anything else. I like to look at Haiku sometimes. We have it hanging on the front room wall as artwork. ...
Categories: Development

[haiku-development] Re: Beta1 and R1 release plan (Augustin Cavalier)

Tue, 2014-11-11 22:45
On 11/06/2014 06:04 AM, Matt wrote: A thousand times this. I'm a developer, I'm someone who loves the command line, but when it comes to developing on Haiku I'm generally pretty lost... I've tinkered with bugs and wrote a screen saver (that's now defunct) but giving Paladin some love with easy lookup of documentation (or even system API header files) would make a huge difference. I donate on a montly basis and I have very little free ...
Categories: Development