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[haiku-development] Re: Booting Haiku on a MacBook Pro (Jérôme Duval)

Thu, 2014-07-24 11:45
Hi Akshay ! 2014-07-12 8:55 GMT+02:00 Akshay Jaggi akshay1994.leo@xxxxxxxxx: Hello Everyone! Booting up Haiku on a MacBook, I see that our XHCI driver is unable to find/start the appropriate PCI device, even though it is present. An issue mentioned in the FreeBSD sources is what I guess is behind this issue. ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Jérôme Duval)

Thu, 2014-07-24 11:45
2014-07-14 18:38 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: On 7/14/2014 12:25 PM, Jérôme Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. There are a lot of people reporting bugs and KDLs related to SATA on real hardware too -- I don't think it has anything to do with VirtualBox. Well, I couldn't build anything pretty big on x86_64 at least, x86_64 ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Augustin Cavalier)

Thu, 2014-07-24 11:45
On 7/14/2014 12:39 PM, Dane Scott - TuneTracker Systems wrote: What form are the bugs taking? KDLs, boot problems, that sort of thing? Dane From memory, mostly boot failure. I don't recall any issues with SATA if you got your PC to boot with it -- but that's a pretty big if... ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Dane Scott - TuneTracker Systems)

Thu, 2014-07-24 09:45
On Jul 14, 2014, at 11:38 AM, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: On 7/14/2014 12:25 PM, Jérôme Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. Bye, Jérôme There are a lot of people reporting bugs and KDLs related to SATA on real ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Augustin Cavalier)

Thu, 2014-07-24 09:45
On 7/14/2014 12:25 PM, Jérôme Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. Bye, Jérôme There are a lot of people reporting bugs and KDLs related to SATA on real hardware too -- I don't think it has anything to do with VirtualBox. ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Jérôme Duval)

Thu, 2014-07-24 01:45
2014-07-14 18:13 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: Haiku on VirtualBox acts like it's running on real hardware, so the answer is as many as VirtualBox can give it. I personally run it with 3. What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. Bye, Jérôme ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Augustin Cavalier)

Thu, 2014-07-24 01:45
On 7/14/2014 12:10 PM, Andrew Hudson (Redacted sender hudsonco1@xxxxxxx for DMARC) wrote: Is Haiku on VirtualBox capable of using or simulating multiple CPUs? If so, how many? Thanks, Andrew Haiku on VirtualBox acts like it's running on real hardware, so the answer is as many as VirtualBox can give it. I personally run it with 3. ...
Categories: Development

[haiku-development] Is Haiku on VirtualBox multi-CPU? (Andrew Hudson)

Thu, 2014-07-24 01:45
Is Haiku on VirtualBox capable of using or simulating multiple CPUs? If so, how many? Thanks, Andrew ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (Jérôme Duval)

Wed, 2014-07-23 23:45
2014-07-13 16:21 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? As Cian explained, it's enabled by default. See (first item of License Compliance Checklist). ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (Cian Duffy)

Tue, 2014-07-22 23:45
On 13 July 2014 15:21, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? I was under the impression that ffmpeg itself *is* LGPL licenced, along with all the codecs that we have enabled - and only the GPL code is disabled ...
Categories: Development

[haiku-development] Aw: FFmpeg and licensing (Stephan Assmus)

Tue, 2014-07-22 23:45
Hi Augustin, Augustin Cavalier waddlesplash@xxxxxxxxx Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? I don't see any reason not to change the ffmpeg receipe to include GPL and LGPL ...
Categories: Development

[haiku-development] FFmpeg and licensing (Augustin Cavalier)

Tue, 2014-07-22 15:45
Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? -Augustin [1] ...
Categories: Development

[haiku-development] Re: Symbol resolution problem with add-ons, userlandfs (Julian Harnath)

Tue, 2014-07-22 13:45
Ingo Weinhold ingo_weinhold@xxxxxx schrieb: * libroot shouldn't leak private symbols. We should always use some kind of namespace. For C++ that's usually the BPrivate::* or B* one, for C symbols there's only __*. The latter should be used, possibly in combination with macros, so that we don't have to touch all users. This seems like the best solution to me, I'll try and go with it. Thanks! ...
Categories: Development

[haiku-development] Re: Symbol resolution problem with add-ons, userlandfs (Ingo Weinhold)

Tue, 2014-07-22 07:45
On 07/13/2014 01:30 AM, Julian Harnath wrote: while working with userlandfs I ran into a problem related to mutexes and the runtime loader. My FS-addon uses kernel mutexes, so when compiling for userlandfs it should use the implementation from kernelland_emu (libuserlandfs_haiku_kernel.so). There is a problem with mutex_init() though: libroot also has a function by the same name. So when userlandfs_server loads my FS-add- ...
Categories: Development

[haiku-development] Symbol resolution problem with add-ons, userlandfs (Julian Harnath)

Tue, 2014-07-22 07:45
Hello, while working with userlandfs I ran into a problem related to mutexes and the runtime loader. My FS-addon uses kernel mutexes, so when compiling for userlandfs it should use the implementation from kernelland_emu (libuserlandfs_haiku_kernel.so). There is a problem with mutex_init() though: libroot also has a function by the same name. So when userlandfs_server loads my FS-add- on, the runtime loader chooses the mutex_init symbol from libroot and ...
Categories: Development

[haiku-development] Booting Haiku on a MacBook Pro (Akshay Jaggi)

Tue, 2014-07-22 07:45
Hello Everyone! Booting up Haiku on a MacBook, I see that our XHCI driver is unable to find/start the appropriate PCI device, even though it is present. An issue mentioned in the FreeBSD sources is what I guess is behind this issue. Quoting - * On MacBooks, we need to disallow the legacy USB circuit to * generate an SMI# because this can cause several problems, ...
Categories: Development

[haiku-development] Re: LibreSSL (Joe Prostko)

Tue, 2014-07-22 07:45
On Fri, Jul 11, 2014 at 5:31 PM, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: OpenBSD has released the first portable version of their SSL library [1]. Some developers had previously discussed migrating to it, do we still want to do that? Note that this breaks binary compatibility with OpenSSL, so doing it before the next release seems like a good idea. I'd definitely like to see a recipe for it. I just tried to compile it with GCC4 without changes, but it complains about not finding machine/endian.h, and then once you address that, it complains about ...
Categories: Development

[haiku-development] Re: LibreSSL (Augustin Cavalier)

Tue, 2014-07-22 07:45
On Fri, Jul 11, 2014 at 5:46 PM, scottmc scottmc2@xxxxxxxxx wrote: It's probably too risky to make the change this close to a release. Yeah, true. I'd hold off for now. Also would you trust anyone who uses comic sans font on their website? ...
Categories: Development

[haiku-development] Re: LibreSSL (Jérôme Duval)

Tue, 2014-07-22 01:45
2014-07-11 23:31 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: OpenBSD has released the first portable version of their SSL library [1]. Some developers had previously discussed migrating to it, do we still want to do that? Note that this breaks binary compatibility with OpenSSL, so doing it before the next release seems like a good idea. We don't even have a recipe yet. I would let others OS migrate first anyway, no need to hurry. Bye, ...
Categories: Development

[haiku-development] Re: LibreSSL (Julian Harnath)

Mon, 2014-07-21 19:45
scottmc scottmc2@xxxxxxxxx schrieb: Also would you trust anyone who uses comic sans font on their website? Read the fine print at the bottom of the site ;-) -- So long, jua ...
Categories: Development