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Updated: 41 min 33 sec ago

[haiku-development] Re: 64 bit (pulkomandy)

Thu, 2014-09-11 22:45
it's good to work an appserver and on a responsive layout for better scale on 4k and so on. its good to work media server its good to work on the kernel, servers and kids etc... its not good to work on a browser, when we have not the manpower and a browser are not really a part of OS, its a app, so when webkit people not interesting to bring the browser to haiku, then it is so. I'm taking this as a personal attack. I offered Haiku, Inc. to work on ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 22:45
2014-09-10 11:30 GMT+02:00 Stefano Ceccherini stefano.ceccherini@xxxxxxxxx: you and the other beos / haiku developer , user, see the beautiful of the system, but new humans and younger humans have not clue about this. He see old goals for a old os. He so on the website, some working stuff but not the beautiful stuff he can it it. Sometime its good to make new goals and new vision and present it all. personality when i see the webpage, i have not the feeling, wow thats ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 20:45
Wednesday, September 10, 2014 at 10:15 AM, Stephan Aßmus superstippi@xxxxxx wrote: Ok, as I said in my other mail, Haiku R2 and up need to provide binary compatibility with Haiku R1. Just like other platforms keep running old binaries. I agree that R2 needs to stay compatiable with R1. You never ever break user space. Totally agree. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 20:45
2014-09-10 11:28 GMT+02:00 varjosanomat varjosanomat@xxxxxxxxx: If you have read the mailing list carefully, the option of forking haiku to do your own version of it has been presented many, many times over in the last few days. I would recommend you to do just that, then work on _all_ the items you presented, find people who are willing to invest countless hours of unpaid development time to make something out of your ideas. After a few years, resurface with the brilliant thing as a true champion who was right all along. It’s simple as ABC! ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 18:45
2014-09-10 11:06 GMT+02:00 pulkomandy pulkomandy@xxxxxxxxxxxxx: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. Several other projects took less restrictive paths while trying to preserve some of the BeOS legacy: BlueEyedOS, Cosmoe, AtheOS then Syllable, SkyOS, and probably a few others. I would suggest you join one of these projects if that's what you are after, but unfortunately they are all dead. So maybe it's time for another team to form, and a new OS project to be launched in this family. Maybe it can ...
Categories: Development

[haiku-development] Re: 64 bit (Stefano Ceccherini)

Thu, 2014-09-11 18:45
2014-09-10 11:16 GMT+02:00 Ralf Schülke ralf.schuelke@xxxxxxxxx: 2014-09-10 10:15 GMT+02:00 Simon Taylor simontaylor1@xxxxxxxxxxxx: ...
Categories: Development

[haiku-development] Re: 64 bit (varjosanomat)

Thu, 2014-09-11 18:45
The goal can limit and the new stuff too, simple work at first then focused on stuff. eg: - remove arch and plattform we are not 64bit - join one compiler eg: llvm/clang llvm are a good idea and give place for more future stuff - cleaning source tree and split the userland stuff, not the developerland (compiler, editor etc) eg: apps - can separately, and ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 16:45
2014-09-10 10:15 GMT+02:00 Simon Taylor simontaylor1@xxxxxxxxxxxx: Will Haiku R1 be relevant to most people? Probably not. Would having the release be 64-bit make a difference? Also probably not. R1 is about releasing something that works and seeing if that stirs up any interest in evolving the ideas into a modern desktop OS. That’s not going to be easy - finding a vision for “modern Haiku” without fragmenting the already small community is likely to be a massive challenge (one that will require a very significant increase in the size of that community, or a very significant investment of ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Thu, 2014-09-11 16:45
On Wed, Sep 10, 2014 at 09:52:57AM +0200, Mark A Hayes wrote: On Wednesday, September 10, 2014 at 9:36 AM, Stephan Aßmus superstippi@xxxxxx wrote: The main site should really have an FAQ entry which goes into greater detail. I think explaining why an obsolete arch (32-bit, gcc2!) is the recommended build is definitely useful. Because I don't get it. I honestly tried to get it, but I don't. The fact that it's a goal isn't very useful in itself. ...
Categories: Development

[haiku-development] Re: Jam dependency on generated header (Jessica Hamilton)

Thu, 2014-09-11 16:45
On 10 September 2014 20:27, Ingo Weinhold ingo_weinhold@xxxxxx wrote: On 10.09.2014 08:23, pulkomandy wrote: On Wed, Sep 10, 2014 at 03:11:33PM +1200, Jessica Hamilton wrote: In the Jamfile I have: UseHeaders ] FDirName $(HAIKU_COMMON_PLATFORM_OBJECT_DIR) bin writembr ] ; ...
Categories: Development

[haiku-development] Re: Jam dependency on generated header (Ingo Weinhold)

Thu, 2014-09-11 16:45
On 10.09.2014 08:23, pulkomandy wrote: On Wed, Sep 10, 2014 at 03:11:33PM +1200, Jessica Hamilton wrote: In the Jamfile I have: UseHeaders ] FDirName $(HAIKU_COMMON_PLATFORM_OBJECT_DIR) bin writembr ] ; ...
Categories: Development

[haiku-development] Re: 64 bit (Simon Taylor)

Thu, 2014-09-11 16:45
On 10 Sep 2014, at 08:44, Mark A Hayes markarnold@xxxxxxxx wrote: Wednesday, September 10, 2014 at 9:24 AM, Jessica Hamilton jessica.l.hamilton@xxxxxxxxx wrote: BeOS R5 binary compatibility? It's pointless. Whether it is or not is irrelevant. This is our stated goal, and we're sticking to it for R1. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 16:45
Hi Mark, Am 10.09.2014 09:52, schrieb Mark A Hayes: On Wednesday, September 10, 2014 at 9:36 AM, Stephan Aßmus superstippi@xxxxxx wrote: If you really want to find out, try to google the discussions, there have been plenty. If you know the background and reasoning and find it ...
Categories: Development

[haiku-development] Re: 64 bit (Sean Bailey)

Thu, 2014-09-11 14:45
On Wed, Sep 10, 2014 at 1:52 AM, Mark A Hayes markarnold@xxxxxxxx wrote: The fact that it's a goal isn't very useful in itself. As I see it, there are two reasons having BeOS R5 compatibility as the goal is useful: 1) BeOS R5 is not going to change so the goal is not going to change. Changing the goal runs the risk of the goal moving away faster than the devs can keep up. ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 14:45
On Wednesday, September 10, 2014 at 9:36 AM, Stephan Aßmus superstippi@xxxxxx wrote: The main site should really have an FAQ entry which goes into greater detail. I think explaining why an obsolete arch (32-bit, gcc2!) is the recommended build is definitely useful. Because I don't get it. I honestly tried to get it, but I don't. The fact that it's a goal isn't very useful in itself. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 14:45
Am 10.09.2014 09:24, schrieb Jessica Hamilton: On 10 September 2014 19:17, Mark A Hayes markarnold@xxxxxxxx wrote: On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 14:45
On Wednesday, September 10, 2014 at 9:37 AM, Ralf Schülke ralf.schuelke@xxxxxxxxx Mark A Hayes - thats true. But i wonder when i says this then are troll?! or says listen to me. Probably because you keep insisting on top posting. m.a ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 14:45
Wednesday, September 10, 2014 at 9:24 AM, Jessica Hamilton jessica.l.hamilton@xxxxxxxxx wrote: BeOS R5 binary compatibility? It's pointless. Whether it is or not is irrelevant. This is our stated goal, and we're sticking to it for R1. Sticking to it, no matter what, even as decades are starting to pass by? ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 14:45
Hi, Am 10.09.2014 09:37, schrieb Ralf Schülke: Mark A Hayes - thats true. But i wonder when i says this then are troll?! or says listen to me. Nobody says you are a troll. But can you please stop top-posting? It ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 14:45
Mark A Hayes - thats true. But i wonder when i says this then are troll?! or says listen to me. 2014-09-10 9:17 GMT+02:00 Mark A Hayes markarnold@xxxxxxxx: On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. ...
Categories: Development