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Updated: 46 min 38 sec ago

[haiku-development] Re: Jam dependency on generated header (Ingo Weinhold)

Thu, 2014-09-11 16:45
On 10.09.2014 08:23, pulkomandy wrote: On Wed, Sep 10, 2014 at 03:11:33PM +1200, Jessica Hamilton wrote: In the Jamfile I have: UseHeaders ] FDirName $(HAIKU_COMMON_PLATFORM_OBJECT_DIR) bin writembr ] ; ...
Categories: Development

[haiku-development] Re: 64 bit (Simon Taylor)

Thu, 2014-09-11 16:45
On 10 Sep 2014, at 08:44, Mark A Hayes markarnold@xxxxxxxx wrote: Wednesday, September 10, 2014 at 9:24 AM, Jessica Hamilton jessica.l.hamilton@xxxxxxxxx wrote: BeOS R5 binary compatibility? It's pointless. Whether it is or not is irrelevant. This is our stated goal, and we're sticking to it for R1. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 16:45
Hi Mark, Am 10.09.2014 09:52, schrieb Mark A Hayes: On Wednesday, September 10, 2014 at 9:36 AM, Stephan Aßmus superstippi@xxxxxx wrote: If you really want to find out, try to google the discussions, there have been plenty. If you know the background and reasoning and find it ...
Categories: Development

[haiku-development] Re: 64 bit (Sean Bailey)

Thu, 2014-09-11 14:45
On Wed, Sep 10, 2014 at 1:52 AM, Mark A Hayes markarnold@xxxxxxxx wrote: The fact that it's a goal isn't very useful in itself. As I see it, there are two reasons having BeOS R5 compatibility as the goal is useful: 1) BeOS R5 is not going to change so the goal is not going to change. Changing the goal runs the risk of the goal moving away faster than the devs can keep up. ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 14:45
On Wednesday, September 10, 2014 at 9:36 AM, Stephan Aßmus superstippi@xxxxxx wrote: The main site should really have an FAQ entry which goes into greater detail. I think explaining why an obsolete arch (32-bit, gcc2!) is the recommended build is definitely useful. Because I don't get it. I honestly tried to get it, but I don't. The fact that it's a goal isn't very useful in itself. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 14:45
Am 10.09.2014 09:24, schrieb Jessica Hamilton: On 10 September 2014 19:17, Mark A Hayes markarnold@xxxxxxxx wrote: On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 14:45
On Wednesday, September 10, 2014 at 9:37 AM, Ralf Schülke ralf.schuelke@xxxxxxxxx Mark A Hayes - thats true. But i wonder when i says this then are troll?! or says listen to me. Probably because you keep insisting on top posting. m.a ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 14:45
Wednesday, September 10, 2014 at 9:24 AM, Jessica Hamilton jessica.l.hamilton@xxxxxxxxx wrote: BeOS R5 binary compatibility? It's pointless. Whether it is or not is irrelevant. This is our stated goal, and we're sticking to it for R1. Sticking to it, no matter what, even as decades are starting to pass by? ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 14:45
Hi, Am 10.09.2014 09:37, schrieb Ralf Schülke: Mark A Hayes - thats true. But i wonder when i says this then are troll?! or says listen to me. Nobody says you are a troll. But can you please stop top-posting? It ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 14:45
Mark A Hayes - thats true. But i wonder when i says this then are troll?! or says listen to me. 2014-09-10 9:17 GMT+02:00 Mark A Hayes markarnold@xxxxxxxx: On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Thu, 2014-09-11 12:45
Hi Mark, Am 10.09.2014 09:17, schrieb Mark A Hayes: On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. ...
Categories: Development

[haiku-development] Re: 64 bit (Jessica Hamilton)

Thu, 2014-09-11 12:45
On 10 September 2014 19:17, Mark A Hayes markarnold@xxxxxxxx wrote: On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. I don't know the history of Haiku, but I'm wondering why such an ugly construction is even a goal. BeOS R5 binary compatibility? It's pointless. ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 12:45
On Wednesday, September 10, 2014 at 7:36 AM, Jessica wrote: However, our stated goal for the official R1 release is the 32-bit gcc2 hybrid build. I don't know the history of Haiku, but I'm wondering why such an ugly construction is even a goal. BeOS R5 binary compatibility? It's pointless. You can always run these very old programs in BeOS in a virtual machine if need be. It works just fine. ...
Categories: Development

[haiku-development] Re: Jam dependency on generated header (pulkomandy)

Thu, 2014-09-11 12:45
On Wed, Sep 10, 2014 at 03:11:33PM +1200, Jessica Hamilton wrote: Hey, Am trying to tidy up my patch for #10732, but running into issues getting Jam to pickup a dependency correctly. In src/bin/writembr/Jamfile, I have: Object [ FGristFiles mbr.bin ] : mbr.nasm ; ...
Categories: Development

[haiku-development] Re: 64 bit (Jessica Hamilton)

Thu, 2014-09-11 10:45
Linux, NetBSD and FreeBSD maintain amd64 and i386 as well as many other CPU architectures, and it would be desirable if Haiku could be developed for both amd64 and i386, as well as other relevant architectures. Maintain present compatibilities as much as possible, but don't sacrifice the future. And we aren't. We have an active x86_64 build, and this shall continue, and helps to ensure that the Haiku platform is 64-bit clean. Following commits to the project, this is very apparent. ...
Categories: Development

[haiku-development] Re: 64 bit (Thomas Mueller)

Thu, 2014-09-11 06:45
Much has been said about maintaining compatibility with BeOS 5, but for those Haiku users who have come on subsequent to Be, Inc's demise, this compatibility is meaningless. I have no BeOS software to run, was aware of BeOS since the first release, priced at $99, but never bought it. Building NetBSD-current amd64 from NetBSD-current i386 with no PAE makes me appreciate the virtues of 64-bit, my 32 GB RAM demoted to 4 GB, but I still don't want to jilt users who still run BeOS apps. ...
Categories: Development

[haiku-development] Jam dependency on generated header (Jessica Hamilton)

Thu, 2014-09-11 06:45
Hey, Am trying to tidy up my patch for #10732, but running into issues getting Jam to pickup a dependency correctly. In src/bin/writembr/Jamfile, I have: Object [ FGristFiles mbr.bin ] : mbr.nasm ; DataFileToSourceFile [ FGristFiles MBR.h ] : [ FGristFiles mbr.bin ] : ...
Categories: Development

[haiku-development] Re: Haiku going a peaceful blip on startup (Joao Pedro Coli Ferreira Dias)

Thu, 2014-09-11 06:45
. Get rekt, Ubuntu Until Then GutsAndGlory! I didn't manage to listen to it yet (Ubuntu doesn't like MIDI out of the box), I don't think Haiku includes a soundfile by default, so a WAV or MP3 would be a better choice. ...
Categories: Development

[haiku-development] Re: Haiku going a peaceful blip on startup (Axel Dörfler)

Thu, 2014-09-11 04:45
On 09/09/2014 06:57 PM, Joao Pedro Coli Ferreira Dias wrote: I didn't manage to listen to it yet (Ubuntu doesn't like MIDI out of the box), I don't think Haiku includes a soundfile by default, so a WAV or MP3 would be a better choice. ...
Categories: Development

[haiku-development] Re: 64 bit (Axel Dörfler)

Thu, 2014-09-11 04:45
On 09/09/2014 06:31 PM, Stephan Aßmus wrote: I don't necessarily agree. How many 4K frames, possibly on multiple tracks can you pre-render in RAM? It will always be only small portions of the time line. And if you double the amount of physical RAM, you can still only play a slightly larger portion of the timeline. It definitely makes a difference if the complete movie can be mapped ...
Categories: Development