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[haiku-development] Re: 64 bit (Andrew Hudson)

Fri, 2014-09-12 07:45
2014-09-09 21:21 skrev Andrew Hudson: I have been working on porting UltraDV from BeOS 4. It has a nice 8-track interface. It needs integration with FFMPEG and a few other things.The source is available. ?Is it this one? But with the media plugin you don't need to think about FFMPEG, if you ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Fri, 2014-09-12 05:45
Wednesday, September 10, 2014 at 2:56 PM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: I see no use in users, or 3rd-party developers coming from outside the project, to just tell us you are doing it wrong. Outside the project? I wanted to be inside the project, contribute in various capacities. But it's futile as you seem to have predetermined that any viewpoint different ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Fri, 2014-09-12 05:45
On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was submitted was: To create a user friendly desktop operating system. ...
Categories: Development

[haiku-development] Re: AW: 64 bit (Mark A Hayes)

Fri, 2014-09-12 05:45
Wednesday, September 10, 2014 at 2:43 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx wrote: In any case, if you need 64 bit, and don't care about 32 bit ABI compatibility, no one prevents you from using the 64 bit version of Haiku -- it actually exists for a reason. Well, something *does* prevent me from using it, it doesn't boot on my computer (I assume it's a driver issue). And beyond that, my understanding is that a ...
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[haiku-development] AW: Re: 64 bit (Axel Dörfler)

Fri, 2014-09-12 05:45
Mark wrote: Which makes it extremely important to make R1 a future-proof and simple ABI. The mistakes made now sticks around for decades, and the current baseline seems overly complicated and messy. Keeping gcc2 compat around must be a future maintenance nightmare. How so? If anything it will speed up rendering it insignificant, at which point we can drop it :-) It doesn't hurt to have the 32 bit ABI around for now (at least I don't see any practical issues aside from how it looks like on paper), and the more incentive ...
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[haiku-development] Re: 64 bit (Mark A Hayes)

Fri, 2014-09-12 05:45
Wednesday, September 10, 2014 at 2:14 PM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Fri, 2014-09-12 05:45
On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was submitted was: To create a user friendly desktop operating system. ...
Categories: Development

[haiku-development] Re: 64 bit (James Leone)

Fri, 2014-09-12 05:45
Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was submitted was: To create a user friendly desktop operating system. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Fri, 2014-09-12 05:45
2014-09-10 12:23 GMT+02:00 Mark A Hayes markarnold@xxxxxxxx: Wednesday, September 10, 2014 at 11:06 AM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: On the other hand, I see little point in people popping on the Haiku project mailing list and telling us hey guys, your main goal is wrong, and you should change it. Wow, retract the spikes right there. I asked about a rationale. There was some exchanges, there was explanations. Nobody told anyone anything. ...
Categories: Development

[haiku-development] Re: 64 bit (Michael Mounteney)

Fri, 2014-09-12 02:45
On Wed, 10 Sep 2014 12:12:19 +0200 pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: In the modern world we can't consider the OS serious without a decent web browser. This is one of the most basic requirements for an operating system. Sure, it would be very nice if someone else took care of it, but no one wants to. So I had to get my hands dirty and do that work myself. +1. I'm looking to use Haiku as my desktop, but while it lacks many ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Fri, 2014-09-12 02:45
Wednesday, September 10, 2014 at 11:06 AM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: On the other hand, I see little point in people popping on the Haiku project mailing list and telling us hey guys, your main goal is wrong, and you should change it. Wow, retract the spikes right there. I asked about a rationale. There was some exchanges, there was explanations. Nobody told anyone anything. ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Thu, 2014-09-11 22:45
it's good to work an appserver and on a responsive layout for better scale on 4k and so on. its good to work media server its good to work on the kernel, servers and kids etc... its not good to work on a browser, when we have not the manpower and a browser are not really a part of OS, its a app, so when webkit people not interesting to bring the browser to haiku, then it is so. I'm taking this as a personal attack. I offered Haiku, Inc. to work on ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 22:45
2014-09-10 11:30 GMT+02:00 Stefano Ceccherini stefano.ceccherini@xxxxxxxxx: you and the other beos / haiku developer , user, see the beautiful of the system, but new humans and younger humans have not clue about this. He see old goals for a old os. He so on the website, some working stuff but not the beautiful stuff he can it it. Sometime its good to make new goals and new vision and present it all. personality when i see the webpage, i have not the feeling, wow thats ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Thu, 2014-09-11 20:45
Wednesday, September 10, 2014 at 10:15 AM, Stephan Aßmus superstippi@xxxxxx wrote: Ok, as I said in my other mail, Haiku R2 and up need to provide binary compatibility with Haiku R1. Just like other platforms keep running old binaries. I agree that R2 needs to stay compatiable with R1. You never ever break user space. Totally agree. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 20:45
2014-09-10 11:28 GMT+02:00 varjosanomat varjosanomat@xxxxxxxxx: If you have read the mailing list carefully, the option of forking haiku to do your own version of it has been presented many, many times over in the last few days. I would recommend you to do just that, then work on _all_ the items you presented, find people who are willing to invest countless hours of unpaid development time to make something out of your ideas. After a few years, resurface with the brilliant thing as a true champion who was right all along. It’s simple as ABC! ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 18:45
2014-09-10 11:06 GMT+02:00 pulkomandy pulkomandy@xxxxxxxxxxxxx: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. Several other projects took less restrictive paths while trying to preserve some of the BeOS legacy: BlueEyedOS, Cosmoe, AtheOS then Syllable, SkyOS, and probably a few others. I would suggest you join one of these projects if that's what you are after, but unfortunately they are all dead. So maybe it's time for another team to form, and a new OS project to be launched in this family. Maybe it can ...
Categories: Development

[haiku-development] Re: 64 bit (Stefano Ceccherini)

Thu, 2014-09-11 18:45
2014-09-10 11:16 GMT+02:00 Ralf Schülke ralf.schuelke@xxxxxxxxx: 2014-09-10 10:15 GMT+02:00 Simon Taylor simontaylor1@xxxxxxxxxxxx: ...
Categories: Development

[haiku-development] Re: 64 bit (varjosanomat)

Thu, 2014-09-11 18:45
The goal can limit and the new stuff too, simple work at first then focused on stuff. eg: - remove arch and plattform we are not 64bit - join one compiler eg: llvm/clang llvm are a good idea and give place for more future stuff - cleaning source tree and split the userland stuff, not the developerland (compiler, editor etc) eg: apps - can separately, and ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Thu, 2014-09-11 16:45
2014-09-10 10:15 GMT+02:00 Simon Taylor simontaylor1@xxxxxxxxxxxx: Will Haiku R1 be relevant to most people? Probably not. Would having the release be 64-bit make a difference? Also probably not. R1 is about releasing something that works and seeing if that stirs up any interest in evolving the ideas into a modern desktop OS. That’s not going to be easy - finding a vision for “modern Haiku” without fragmenting the already small community is likely to be a massive challenge (one that will require a very significant increase in the size of that community, or a very significant investment of ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Thu, 2014-09-11 16:45
On Wed, Sep 10, 2014 at 09:52:57AM +0200, Mark A Hayes wrote: On Wednesday, September 10, 2014 at 9:36 AM, Stephan Aßmus superstippi@xxxxxx wrote: The main site should really have an FAQ entry which goes into greater detail. I think explaining why an obsolete arch (32-bit, gcc2!) is the recommended build is definitely useful. Because I don't get it. I honestly tried to get it, but I don't. The fact that it's a goal isn't very useful in itself. ...
Categories: Development