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[haiku-development] Re: 64 bit (Stephan Aßmus)

Wed, 2014-09-10 09:45
Hi, Am 09.09.2014 17:10, schrieb Mark A Hayes: Tuesday, September 09, 2014 at 4:54 PM from Stephan Aßmus superstippi@xxxxxx: Equally curious: Why do you need the 64-bit version? ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Wed, 2014-09-10 09:45
Tuesday, September 09, 2014 at 5:05 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Having said that, the 32-bit release has PAE support enabled, so it's not as your additional memory remains unused. Yeah, I noticed that. Unfortunately PAE is for physical memory, so it doesn't help individual applications allocating 4GB, which you might imagine is important for video editing :) ...
Categories: Development

[haiku-development] Re: 64 bit (Ithamar R. Adema)

Wed, 2014-09-10 09:45
Hi Ralf, On Tue, Sep 9, 2014 at 5:09 PM, Ralf Schülke ralf.schuelke@xxxxxxxxx wrote: Axel its to late :-) [snip] Could you _please_ stop top-posting, and go read the net-etiquette for ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Wed, 2014-09-10 09:45
Tuesday, September 09, 2014 at 4:54 PM from Stephan Aßmus superstippi@xxxxxx: Equally curious: Why do you need the 64-bit version? In my day job I do video editing. Nothing advanced, but everything takes time. I assume Haiku, like the venerable BeOS, will be good at media editing. At least on Windows 7/i7 4-way, there is an enormous boost in processing performance on 64-bit vs 32-bit, partly because the app can virtually allocate ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Wed, 2014-09-10 09:45
Hi, Am 09.09.2014 17:05, schrieb Axel Dörfler: There are only few applications for Haiku where the larger address space really makes a difference. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Wed, 2014-09-10 09:45
Axel its to late :-) Am 09.09.2014 17:06 schrieb Axel Dörfler axeld@xxxxxxxxxxxxxxxx: Am 09/09/2014 16:42, schrieb Mark A Hayes: The 32-bit version boots. Just curious why the focus isn't on the 64-bit version? For R1 we're trying to focus on a BeOS binary compatible Haiku version. ...
Categories: Development

[haiku-development] Re: 64 bit (Ralf Schülke)

Wed, 2014-09-10 07:45
Because 64 bit are the future. Haiku can not finish at time but in the future, so why not focus in 64 bit and we dont need r5 compatibility. Am 09.09.2014 16:55 schrieb Stephan Aßmus superstippi@xxxxxx: Hi, Am 09.09.2014 16:42, schrieb Mark A Hayes: Just curious why the focus isn't on the 64-bit version? ...
Categories: Development

[haiku-development] Re: Mono Port (Stephan Aßmus)

Wed, 2014-09-10 07:45
Hi, Am 09.09.2014 16:18, schrieb Stephen Hite: Using the Haiku Debugger with the mono bin has the problem of not catching the SIGSEGVs I'm encountering. I guess because the program goes into C code first, then Jit code then back to some native code or library. Debugger just shoots right through as though the SIGSEGV was standard program output. ...
Categories: Development

[haiku-development] Re: 64 bit (Axel Dörfler)

Wed, 2014-09-10 07:45
Am 09/09/2014 16:42, schrieb Mark A Hayes: The 32-bit version boots. Just curious why the focus isn't on the 64-bit version? For R1 we're trying to focus on a BeOS binary compatible Haiku version. And that currently means 32-bit in order to not spread our resources too much. ...
Categories: Development

[haiku-development] Re: 64 bit (Stephan Aßmus)

Wed, 2014-09-10 07:45
Hi, Am 09.09.2014 16:42, schrieb Mark A Hayes: Just curious why the focus isn't on the 64-bit version? Equally curious: Why do you need the 64-bit version? ...
Categories: Development

[haiku-development] Re: 64 bit (Ithamar R. Adema)

Wed, 2014-09-10 07:45
Hi Mark, On Tue, Sep 9, 2014 at 4:42 PM, Mark A Hayes markarnold@xxxxxxxx wrote: I can barely bring myself to install a 32-bit OS... it must be six-seven years since the last time I did that. So I noticed the 64-bit version had a big experimental warning, and of course it does not work on my laptop. I'll make a ticket. ...
Categories: Development

[haiku-development] 64 bit (Mark A Hayes)

Wed, 2014-09-10 07:45
I can barely bring myself to install a 32-bit OS... it must be six-seven years since the last time I did that. So I noticed the 64-bit version had a big experimental warning, and of course it does not work on my laptop. I'll make a ticket. The 32-bit version boots. Just curious why the focus isn't on the 64-bit version? Cheers m.a ...
Categories: Development

[haiku-development] Re: Mono Port (Stephen Hite)

Wed, 2014-09-10 07:45
Using the Haiku Debugger with the mono bin has the problem of not catching the SIGSEGVs I'm encountering. I guess because the program goes into C code first, then Jit code then back to some native code or library. Debugger just shoots right through as though the SIGSEGV was standard program output. I'll continue all Mono talk on the ports thread. On Sep 8, 2014, at 3:51 PM, Stephan Aßmus superstippi@xxxxxx wrote: ...
Categories: Development

[haiku-development] Re: Mono Port (Alexander von Gluck IV)

Wed, 2014-09-10 07:45
On , François Revol wrote: On 08/09/2014 21:51, Stephan Aßmus wrote: Am 08.09.2014 21:04, schrieb Stephen Hite: Sure, I can try it. This is why gdb 7 looked attractive: ...
Categories: Development

[haiku-development] Re: Haiku going a peaceful blip on startup (François Revol)

Wed, 2014-09-10 07:45
On 08/09/2014 21:32, Jim Saxton wrote: On 03/09/2014 15:10, Joao Pedro Coli Ferreira Dias wrote: Hello there! My name may not be known, but I'm watching Haiku with a certain distance.And since I've been seeing that Haiku's got a hard time getting along with some computers' sound cards, I thought I'd share my idea of a boot, startup, login sound, There has already been attempts at launching a contest to create system ...
Categories: Development

[haiku-development] Re: Mono Port (François Revol)

Wed, 2014-09-10 07:45
On 08/09/2014 21:51, Stephan Aßmus wrote: Am 08.09.2014 21:04, schrieb Stephen Hite: Sure, I can try it. This is why gdb 7 looked attractive: I don't understand what exactly on the page made it look attractive, though I didn't want to take the time to read it all, I just skimmed over it. From the quick look, it seems that gdb requires a lot of ...
Categories: Development

[haiku-development] HaikuDepot web app accounts (Stephan Aßmus)

Wed, 2014-09-10 07:45
Hi, this mail is only for those who created a user account on the HaikuDepot web app and who are not also on the haiku-depot-web mailing list. Andrew Lindesay is hard at work on the web app, before it can be introduced to a greater audience. (We have planned an article on haiku-os.org.) What was initially meant as a test deployment of the web ...
Categories: Development

[haiku-development] Re: Proposal: haiku-design mailing list (Ithamar R. Adema)

Wed, 2014-09-10 07:45
Hi Sami, Thanks for your well formulated mail. Please note that below is my personal opinion, and not an official statement from the Haiku developers, but: On Tue, Sep 9, 2014 at 9:17 AM, varjosanomat varjosanomat@xxxxxxxxx wrote: I think the glass elevator mailing list is not such a bad idea if it helps to pool ideas and things to be used in the future maybe. I don’t know if I’m the only one thinking like this but I feel that ...
Categories: Development

[haiku-development] Re: Proposal: haiku-design mailing list (varjosanomat)

Wed, 2014-09-10 07:45
On 2014/09/09, at 9:59, Wayne Peter Corwin wayne.peter.corwin@xxxxxxxxxxxxxxxx wrote: On Monday, September 08, 2014 at 2:57 PM, Alexander von Gluck IV kallisti5@xxxxxxxxxxx said: Ooh, good point. I think it doesn't exist anymore. Lets start haiku-glasselevator (or maybe haiku-charlie?) ? ...
Categories: Development

[haiku-development] Re: [RFC] ARM target support (Ithamar R. Adema)

Wed, 2014-09-10 07:45
On Mon, Sep 8, 2014 at 7:21 PM, Gabriele Biffi mlist@xxxxxxxxx wrote: Great, welcome on the list ;-) I mean the list of interested developers without free time :D Dang, and I thought we just found a fresh one :) ...
Categories: Development