Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2014

Goal: $35,000
  $23,862

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Contract weekly report #54

Blog post by PulkoMandy on Fri, 2014-11-28 08:30

Hello world!

Work continue this week with a lot of long overdue UI enhancements. Not very technical work there, but finally closing all those tickets allows us to more easily find the important ones in the bugtracker. These changes also make Haiku more polished and easier to use, which is one of the project goals, after all.

Contract weekly report #53

Blog post by PulkoMandy on Fri, 2014-11-21 09:12

Hi!

After a great week-end at the Capitole du Libre showing Haiku to other people in the free software community (read François' report for more details - video of my talk should be available "soon"), I'm back to work on the code.

Contract weekly report #52 - On to beta1!

Blog post by PulkoMandy on Fri, 2014-11-14 08:52

Hi,

This week I continued work on moving Beta1 forward, fixing some important and less important bugs. To make things clear about what to expect in the upcoming weeks, I will spend more time on Beta1 tasks, but I'll also continue working on WebKit. However, my work there will focus on fixing bugs, rather than adding new features.

WebKit weekly report #51 - back to normal schedule

Blog post by PulkoMandy on Fri, 2014-11-07 07:57
Hello there! I'm now back home after BeGeistert. As you may have noticed if you read the development mailing list, there is a general agreement from the development team for a beta 1 release "real soon now", and after that, it will be time for R1. I will be coordinator for these, which means I will spend a bit less time on WebKit to take care of some other tasks. But I'm not giving up on WebKit, which still needs a lot of changes to reach release-quality. I was a bit less active this week as I had to recover from the lack of sleep at BeGeistert. But it's all fine now and I should soon be back at full speed.

Ohio LinuxFest 2014 Report

Blog post by jprostko on Thu, 2014-11-06 20:56
I took the day off of work on Friday the 24th and made the three or so hour trip from Pittsburgh to Columbus. Upon arriving at the Columbus Convention Center, I met up with the Speaker Chair of Ohio LinuxFest, Vance Kochenderfer, and set up the table runner at the table that was designated to Haiku. After that, I headed back to the hotel to drop off all of my excess baggage, got some food, and then headed back to the Convention Center.

This year, the expo floor was open on Friday evening, so I decided to take advantage of that to show off Haiku on my Lenovo X120e and System76 Galago UltraPro. I got some people that were certainly interested, and had lots of worthwhile conversations from both existing Haiku users and dabblers, as well as people who were not familiar with Haiku at all. I did a quick interview with Michael Huff of MountainKernel.com (currently being built), and he was great to interact with. I haven't had time to check out this video of his yet, but I figure at the very least there is some video footage of me, even if the interview did not make the cut.

BeGeistert 028 coding sprint report

Blog post by PulkoMandy on Fri, 2014-10-31 08:29
Hello world! As you probably know, I'm reporting from Düsseldorf this week, where the BeGeistert coding sprint is about to end. I won't cover the events of the weekend as Humdinger has already written a complete report for it, including videos of all the talks. So let's instead dive into the coding sprint event, and see what we hacked on during the week

Code Sprint 2014: Debugger

Blog post by anevilyak on Fri, 2014-10-31 02:11

While I was unable to actually attend Begeistert this time around, I was nonetheless able to take some time off work to join in on the traditional during/post-BG code sprint. As per usual, this revolved around improving our integrated debugger.

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