Programming Lesson 3
Continued (mis)adventures in programming for all of the curious into the insights of being a codemonkey. In this lesson, we examine the different types of data we can use, a more in-depth look at how to print to the screen, and more! Learning to Program With Haiku, Lesson 3.pdf All previous lessons have received some minor revisions and code is now colored for better readability.
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- Lesson 22: A First (Bigger) Project
- Programming with Haiku, Lesson 21: Replicants
- Lesson 20: Drag and Drop
- Lesson 19: Deeper in Application Scripting
- Lesson 18: Application Scripting
- Lesson 17: Writing a New Control, Part I
- Lesson 16: Fonts
- Lesson 15: Making a New File Type
- Lesson 14: I Node What You Did Last Summer
- Lucky Lesson 13: Queries