Lesson 22: Designing a GUI
Usability is one of my pet topics. Although less so now that in years past, it is all-too-often ignored or not given enough priority. This lesson scratches the surface from a developer’s point of view. I’m no usability expert, but I do know a thing or two. This lesson is a must-read for any budding developer, and by the end of it, we will have a good real-world program to show off which is just shy of being ready for a release.
Learning to Program With Haiku, Lesson 22 Project Sources: 22HaikuFortune.zip
darkwyrm's blog
- Lesson 22: A First (Bigger) Project
- Programming with Haiku, Lesson 21: Replicants
- Lesson 20: Drag and Drop
- Lesson 19: Deeper in Application Scripting
- Lesson 18: Application Scripting
- Lesson 17: Writing a New Control, Part I
- Lesson 16: Fonts
- Lesson 15: Making a New File Type
- Lesson 14: I Node What You Did Last Summer
- Lucky Lesson 13: Queries