Hey everyone!
The bootstrap-mmc target is now finally available! What this means is that you can follow all instructions in [1]
The Mozilla Foundation has generously donated 15 gently used Intel Mac Minis to Haiku, Inc. to be used as infrastructure, development, and build systems. These systems are planned to be deployed as updated buildbot slaves, package builders, and used to better support Intel Mac Mini hardware.
Hello Everyone!
Here is an update on the port.
Hey everyone!
Just like week 6, this is another short update.
I’ve been working on creating a bootstrap-mmc target for the build system. The current issues I’m facing are
Downloading MLO and u-boot fails and thus build fails since jam doesn’t know how to create those targets otherwise. I managed to fix this but apparently, the fix breaks the current build system so I need to modify the fix such that it doesn’t break the build system.
Hello there,
app_server optimizations
Work on WebKit continued this week. In the previous report, I mentioned several issues with the new tiled rendering. Most of them turned out to be either problems in app_server or misuse of the APIs in the WebKit code. The most important part was that WebKit used region clipping and expected the region to be transformed when using SetTransform; however, with the current design, region clipping isn’t affected by the view transform.
Hey everyone!
Here’s an update on week 6(a relatively short one so no TL;DR :) ). I managed to fix the bootable SD card image generation script that I created last week to use mtools and thus eliminate the need for losetup and root permissions. The script is available in a Github[1] repository Meanwhile, I’ve also been working on adding a bootstrap-mmc target to Jam. Right now, the target generates the haiku_loader_nbsd.
Hey everyone!
Here’s an update on week #5.
TL;DR - I created a bootable SD card image that boots up when emulating BeagleBoard-xM in qemu. Control is passed to haiku_loader, which then crashes. A link to the necessary u-boot files and an sh compatible shell script(that generates the SD card image) is provided at the end.
Update: There's a better script that does not require losetup/root permissions listed in update for week #6.
Hello everyone!
Work on the new drawing code for WebKit continues this week. We have scrolling support again (this was a bug in app_server, which stippi helped to fix), the scrollbars are drawn in the view thread (we are still using the fake scrollbars from WebKit), and the screen is updating as it should, so we get animations to work much better (for example the 2048 game plays with animations now).
Hello everyone,
I spent most of the week working on the texture mapper drawing code. I spent a lot of time tweaking the options (each change requires a complete build of Web+, so this added up to a lot of time…), and today I got the texture mapper to display something in a BWindow.
Hey everyone!
Here’s an update on progress during week #3. Sorry about the delay - exams have started for me.
TL;DR - I didn’t succeed in creating the bootable SD card image since I’ve been preparing for exams. There are some instructions and probably next steps in this direction listed here. More work on this will be done after exams.