[GSoC 2024] Improving the Userland Debugging Experience - Final Report

Blog post by trungnt2910 on Sun, 2024-08-18 00:00

Project overview A part of Google Summer of Code 2024, this project aimed to improve the userland debugging experience for Haiku app developers, boosting the process of building and porting complex applications. The first objective was to have a working build of a modern version of GDB running on Haiku x86_64 - the most popular architecture with stable Haiku. Using some ideas from the incomplete recipe for GDB 8.1, I have ported GDB 15.

[GSoC 2024] Improving the Userland Debugging Experience - Progress Report #3

Blog post by trungnt2910 on Sun, 2024-08-11 00:00

Project status overview Completed tasks The goal of this phase was to stabilize GDB, making it suitable for debugging complex and multi-threaded applications (including most Be API applications). After clearing the first round of bug reports, the first revision of the GDB package is now online on HaikuPorts. When attempting to use the published package to work on Debugger, I found a second round of bugs, resulting in the pending second revision of the port.

[GSoC 2024] Improving the Userland Debugging Experience - Progress Report #2

Blog post by trungnt2910 on Sun, 2024-07-28 00:00

Project status overview Completed tasks The GDB port is feature-complete. A recipe has been submitted to HaikuPorts. This took a bit longer than expected due to complexities in building the full GDB compared to gdbserver - all of which will be covered in the technical details section below. Subtle bugs revealed by invoking the debugger in different use cases delayed the project even more. Despite being off schedule, I believe delivering a fully-functional GDB along with comprehensive documentation around it would benefit the community much more in the long run.

[GSoC 2024] Improving the Userland Debugging Experience - Progress Report #1

Blog post by trungnt2910 on Sun, 2024-06-23 00:00

Project status overview Despite being a bit silent on the blogs, the project is still alive and kicking. Completed tasks I have completed a port of the gdbserver component of GDB 14. The port has the full capability of a regular gdbserver port, including: Attaching to new and existing processes. Manipulating CPU and memory state. Reading loaded libraries and symbol information. Setting breakpoints. Receiving events about breakpoints, teams, threads, images, and syscalls.

[GSoC 2024] Improving the Userland Debugging Experience

Blog post by trungnt2910 on Sun, 2024-05-12 16:13

Introduction Hello again! I am Trung Nguyen (a.k.a @trungnt2910). You might have already known me as the maintainer of the .NET 8 Port for Haiku since last year’s GSoC program. I am delighted to be accepted into GSoC again! This year, under the guidance of @waddlesplash - one of the experienced Haiku devs that I admire the most, I will work on one of the core issues of software development on Haiku: the debugging experience.

[GSoC 2023] .NET Developer Platform - Final Report

Blog post by Trung Nguyen on Sun, 2023-08-20 00:00

Project overview This project, a part of Google Summer of Code 2023, aims to port the .NET Developer Platform - a popular open-source framework - to Haiku, following various requests from the community to have a way to build C# or run .NET applications on this OS. The project picks up an incomplete port in 2022 by myself - @trungnt2910 - and @jessicah and brings essential components of the .NET platform (its runtime and SDK) to Haiku.

[GSoC 2023] .NET Developer Platform - Progress Report #5

Blog post by Trung Nguyen on Sun, 2023-08-13 00:00

Project status overview The long awaited stateful FD monitoring has finally been implemented on Haiku, and there now is a partial implementation of kqueue usable in libbsd. Therefore, Release builds of .NET can now work properly (after some more hacks) and have been set as the default in my custom dotnet-install.sh script. Due to some technical difficulties in parsing Doxygen documentation and converting it to the XML format used in C#, I have delayed my effort to generate documentation for the Haiku API bindings.

[GSoC 2023] .NET Developer Platform - Progress Report #4

Blog post by Trung Nguyen on Sun, 2023-07-23 00:00

Project status overview C# bindings for some parts of the Haiku API is now available, along with basic .NET SDK support for building Haiku applications, in a .NET workload (more details below). The source code and install instructions are currently in this GitHub repo. .NET custom builds for Haiku are still regularly updated to reflect the latest changes in both .NET and Haiku. Most recently, the datagram socket hack has been removed as SOCK_DGRAM support for Haiku has been merged.

[GSoC 2023] .NET Developer Platform - Progress Report #3

Blog post by Trung Nguyen on Sun, 2023-07-02 00:00

Project status overview During this period, I have been working to get the Release build of .NET SDK to work more stably. I have identified some issues related to POSIX thread scheduling in Haiku in the process. Sadly, I cannot deliver stable builds of the SDK at the moment because that depends on edge-triggered file events. As mentioned on my forum thread, I have ported some sample applications of popular C# frameworks such as GtkSharp or FNA.

[GSoC 2023] .NET Developer Platform - Progress Report #2

Blog post by Trung Nguyen on Sun, 2023-05-28 00:00

Project status overview Completed tasks The .NET SDK has been ported to Haiku after a few hacks. .NET on Haiku now has the ability to run Roslyn and build a simple console application. .NET latest builds for Haiku are being provided at trungnt2910/dotnet-builds. You can follow the instructions there to install and try out .NET. Current plans Before proceeding to the next step, I want to ensure the stability of the current SDK by bootstrapping .