This is the complete list of members for GameProducer, including all inherited members.
AdditionalBufferRequested(const media_source &source, media_buffer_id prev_buffer, bigtime_t prev_time, const media_seek_tag *prev_tag) | GameProducer | |
AddOn(int32 *internal_id) const | GameProducer | virtual |
Connect(status_t error, const media_source &source, const media_destination &destination, const media_format &format, char *ioName) | GameProducer | |
Disconnect(const media_source &what, const media_destination &where) | GameProducer | |
DisposeOutputCookie(int32 cookie) | GameProducer | |
EnableOutput(const media_source &what, bool enabled, int32 *_deprecated_) | GameProducer | |
FormatChangeRequested(const media_source &source, const media_destination &destination, media_format *io_format, int32 *_deprecated_) | GameProducer | |
FormatProposal(const media_source &output, media_format *format) | GameProducer | |
FormatSuggestionRequested(media_type type, int32 quality, media_format *format) | GameProducer | |
GameProducer(GameSoundBuffer *object, const gs_audio_format *format) | GameProducer | |
GetLatency(bigtime_t *_latency) | GameProducer | |
GetNextOutput(int32 *cookie, media_output *_output) | GameProducer | |
HandleEvent(const media_timed_event *event, bigtime_t lateness, bool realTimeEvent=false) | GameProducer | virtual |
HandleMessage(int32 message, const void *data, size_t size) | GameProducer | virtual |
LatencyChanged(const media_source &source, const media_destination &destination, bigtime_t new_latency, uint32 flags) | GameProducer | |
LateNoticeReceived(const media_source &what, bigtime_t howMuch, bigtime_t performanceDuration) | GameProducer | |
NodeRegistered() | GameProducer | virtual |
PrepareToConnect(const media_source &what, const media_destination &where, media_format *format, media_source *_source, char *out_name) | GameProducer | |
SetBufferGroup(const media_source &forSource, BBufferGroup *group) | GameProducer | |
SetPlayRate(int32 numerator, int32 denominator) | GameProducer | |
SetRunMode(run_mode mode) | GameProducer | virtual |
~GameProducer() | GameProducer |