Midi Kit TO DO List¶
Communicating with device drivers. The midi_server already has a pretty good parser that turns an incoming stream of bytes into MIDI messages. It uses read() to read a single byte at a time. However, the midi_driver.h file lists a number of ioctl() opcodes that we are currently not using. Should we? In addition, do we really need to spawn a new thread for each device? The R5 midi_server doesn’t appear to do this. An optional feature is to implement “running status” for MIDI OUT ports (i.e. when writing to the device driver). This would be pretty simple to add.
BMidiStore is slow. Importing a Standard MIDI File of a few hundred kilobytes takes too long for my taste. The one from R5 is at least twice as fast. It is important to speed this up since BMidiStore is used by BMidiSynthFile to play MIDI files. We don’t want games to slow down too much.
MPU401 kernel module. Greg Crain did a great job of writing this module. Unfortunately, we only know how the v1 interface works; v2 is not documented. What’s worse, most Be R5 drivers use v2. Currently, the module returns B_ERROR when a device is opened with v2. Is this going to be a problem for us? It depends on whether we will be able to use the closed-source Be drivers with our own kernel — if not, then we can simply ignore v2.
Watching /dev/midi for changes. Whenever a new device appears in /dev/midi, the midi_server must create and publish a new MidiProducer and MidiConsumer for that device. When a device disappears, its endpoints must be removed again. Philippe Houdoin suggested we use the device_watcher for this, but R5 doesn’t appear to do it that way. Either it uses node monitoring or doesn’t do this at all. Our midi_server already has a DeviceWatcher class, but it only examines the entries from /dev/midi when the server starts, not while the server is running.
BMidiSynthFile::Fade() Right now this simply calls Stop(). We could set a flag in BMidiStore (which handles our playback), which would then slowly reduce the volume and abort the loop after a few seconds. But we need to have the softsynth in order to tune this properly.
Must be_synth be deleted when the app quits? I have not found a word about this, nor a way to test what happens in R5. For example, the BMidiSynth constructor creates a BSynth object (if none already existed), but we cannot destroy be_synth from the BMidiSynth destructor because it may still be used in other places in the code (BSynth is not refcounted). We could add the following code to libmidi.so to clean up properly, but I don’t know if it is really necessary:
namespace BPrivate { static struct BSynthKiller { ~BSynthKiller() { delete be_synth; } } synth_killer; }
midiparser kernel module. midi_driver.h (from the Sonic Vibes driver sample code) contains the definition of a “midiparser” kernel module. This is a very simple module that makes it easy to recognize where MIDI messages begin and end, but apparently doesn’t tell you what they mean. In R5, this module lives in /boot/beos/system/add-ons/kernel/media. Does anyone use this module? Is it necessary for us to provide it? Personally, I’d say foggeddaboutit.