As a general rule, you can't use wildcards in any structures used by
BMediaFile
functions. You tell BMediaFile
what format you have, and
BMediaFile
will simply tell you whether or not that format is supported.
The BMediaFile
class represents a file containing media data. When
instantiated a BMediaFile
with an entry_ref
to an existing media file, it
sniffs the file and figures out the right codecs to use when accessing
that file.
To read an existing media file, you can then call
TrackAt()
to instantiate
BMediaTrack
objects fot the file's tracks; these can in turn
be used to decode media data from the file.
You can also write data to the file. In this case, you construct the
object by specifying an
entry_ref and a
media_file_format
specification describing the format of the media data you plan to write into the file.
You then call
CreateTrack()
to create each track you want to write into
the file. Once each track has been created (but is still empty), you call
CommitHeader()
to write the file's header to disk, and you can use
BMediaTrack
functions to write the actual media data into the tracks.
Call CloseFile()
when you're finished writing to it (you don't need to
call this if you're reading the file).
For an example of how to use
BMediaFile
to read and write media files,
see "Reading and Writing Media Files"
As a general rule, you can't use wildcards in any structures used by
BMediaFile
functions. You tell BMediaFile
what format you have, and
BMediaFile
will simply tell you whether or not that format is supported.