Unit testing is the process of showing that a part of a software system works as far as the
requirements created for that part of the system. Unit testing is best if it has the following
characteristics:
- The software component is tested in isolation with as little interaction with other software
components as possible.
- The software component is tested using automated tools so that unit tests can be run with
every build of the software if required.
- All requirements of the software component are tested as part of the unit tests.
Unit testing is not the only type of testing but is definitely a very important part of any
testing strategy. Following unit testing, software should go through "integration testing" to
show that the components work as expected when put together.
This article describes the "why's" and "how's" of unit testing for the AppKit team of the
OpenBeOS project. Although it is intended for the AppKit team, there is no reason other teams
couldn't use this information to develop a similar unit testing strategy.
Why is unit testing important?
A basic concept of software engineering is that the cost of fixing a bug goes up by a factor
of 2-10x (depending on the source of the information) the later in the development process it is
found. Unit testing is critical to finding implementation bugs within a particular component as
quickly as possible.
Unit testing will also help to find requirements problems also. If you write the requirements
(or use cases) for your component from the BeBook, hopefully the BeBook and your use cases will
match the actual Be implementation. A good way to confirm that the BeBook documentation matches
Be's implementation is to write your unit tests and run them against the original Be code.
Unit tests will also continue to be maintained and run in the future also. As the mailing
lists obviously show, many people are looking forward to OpenBeOS post-R1 when new features
will be introduced above and beyond BeOS R5. These unit tests will be critical to ensuring that
any new feature or even just a bug fix doesn't break existing functionality.
Speaking of bug fixes, consider adding unit tests for any bugs you identify that slipped
through your original unit test suite. This will ensure that this bug or a similar one is not
re-introduced in the future.
Finally, unit testing is not the be all, end all of testing. As mentioned above, integration
testing must be done to show that software components work together. If all unit tests cover
all requirements and have run successfully against all components, then a failure has to be
due to a bug in the interaction of two or more known working software components.
When should I write my unit tests?
As the AppKit process document describes the recommended order for implementing a component
is:
- Write an interface specification
- Write the use case specifications
- Write the unit tests
- Write an implementation plan
- Write the code
Please see the AppKit process document for
more details about the entire sequence. The unit tests are to be written once the use cases are written and before any
implementation work is done. The use cases must be done because they determine what the tests will be.
You need to write as many tests are required so that all use cases for that component are tested.
The use cases should be detailed enough that you can write your unit tests from them.
The unit tests are to be done before implementation for a very good reason. You should be able
to run these unit tests against the Be implementation and confirm that they all pass. If they do
not pass, then either there is a bug in the unit test itself or you have found a difference
between your use cases and the actual implementation. Even if your use cases match the BeBook,
if that is not how the actual Be implementation works, we must match the current implementation and
not the BeBook. You should go back and modify the use case. Change the use case so that it
matches Be's implementation and consider adding a note indicating this doesn't match the
BeBook.
Imagine if you completed the implementation and then wrote and ran the unit tests. If you run
the tests against your implementation and Be's implementation, you will notice the test passes
for your code but fails on Be's. At this point, you will have to change the implementation, change
the unit test and change the use case which is more work that if you write the unit tests before
the implementation. Worse, if you only ran the unit tests against your implementation and not
Be's, you may not notice the problem at all.
What kinds of tests should be in a unit test?
The unit tests you write should cover all the functionality of your software module. That
means your unit tests should include:
- All standard expected functionality of the software component
- All error conditions handled by the software component
- Interaction with software components which cannot be decoupled from the target software
component
- Concurrency tests to show that a software component which is expected to be thread safe (most
things are under BeOS) is safe and free from deadlocks.
What framework is being used to do unit testing for the AppKit?
The AppKit team has chosen to use CppUnit version 1.5 as the basis of all of our unit tests.
This framework provides very useful features and ensures that all unit tests for AppKit code
are consistent and can be executed from a single environment.
There are two key components to the framework. First, there is a library called libCppUnit.so
which provides all the C++ classes for defining your own testcases. Secondly, there is an
executable called "TestRunner" which is capable of executing a set of testcases.
For more information on CppUnit, please refer to
this website
What AppKit specific modifications have been made to this framework?
The following are the modifications that have been introduced into the CppUnit v1.5
framework:
- A makefile has been added for the library and the TestRunner.
- Some "bugs" in CppUnit v1.5 which lead to it not compiling under BeOS v5.
- The TestRunner has been modified to support BeOS based addons. Each test which you can
select from the TestRunner is found in the "add-ons" directory at runtime. The original
TestRunner required you to change the TestRunner when new tests were added to it.
- Changed the output from TestRunner. The output includes a name of the test being run and
a run time for the test in microseconds.
- Changed the arguments of the assert functions in the TestCase class from std::string to
const char *'s due to apparent concurrency problems with std::string under BeOS when testing
threaded tests.
- Added locking to the TestResults class so that multiple threads can safely add result
information at the same time for a single test.
- The ThreadedTestCaller class was written to allow us to write tests which contain multiple
threads. This is an important class because many BeOS components are thread safe and we need
to confirm that the OpenBeOS implementation is also thread safe.
This is the list of the important modifications done to CppUnit v1.5 at the time this document
is being written. For the latest information about modifications to CppUnit, check the code
which can be found in the OpenBeOS CVS repository.
What framework modifications might be required in the future?
This framework will have to evolve as our needs grow. The main issues I think we need to
solve are:
- The format of the test name is an encoded string representing the class definition of the
test class from gcc. It is not a very readable format but given that the test class is often
a template class and you would like different names for different instances of the template,
this seemed the best compromise. Suggestions welcome.
- The threaded test support added into CppUnit forces you to specify the entry point for each
thread in your test. If you are doing a test with a BLooper or a BWindow, these classes start
a thread of their own. This thread will not be started through the standard entry point so
doing "assert's" from one of these threads will not work. Perhaps we need TestBLooper and
TestBWindow classes which will work with the assert's.
If you find you need some other features, feel free to add them to CppUnit.
How do I build the framework and current tests for the AppKit?
As of writing this document, you can build the framework and all the current AppKit tests
by performing the following steps:
- Checkout the "app_kit" sources or the entire repository from the OpenBeOS CVS repository.
There is information at the OpenBeOS site about how to access the CVS repository.
- In a terminal, "cd" into the "app_kit" directory in the CVS files you checked out.
- Type "make".
Note that the build system for OpenBeOS is moving to jam so these steps may become obsolete.
When you the make has finished, you should find the following files:
app_kit/test/CppUnit/TestRunner
- this is the executable to use to execute
tests.
app_kit/test/CppUnit/lib/libCppUnit.so
- this is CppUnit library which your tests
must link against.
app_kit/test/CppUnit/lib/libopenbeos.so
- this is library which contains OpenBeOS
implementation of some Be classes (usually found in libbe.so, called libopenbeos.so to avoid a name
clash at runtime).
app_kit/test/add-ons/BAutolockTests
- this is the addon which contains the tests
which are run against the Be and OpenBeOS implementation of BAutolock.
app_kit/test/add-ons/BLockerTests
- this is the addon which contains the tests
which are run against the Be and OpenBeOS implementation of BLocker.
app_kit/test/add-ons/BMessageQueueTests
- this is the addon which contains the tests
which are run against the Be and OpenBeOS implementation of BMessageQueue.
These are the key files which ensure that the tests can be run.
How do I run tests?
You have a few different options for how you run a test or a series of tests. Before you start
however, you must build the code as describe in this section. Once
it is built, you can run tests any of these ways:
- Run "make test" from the app_kit directory. This will lead to all of the tests defined in
app_kit/test/add-ons directory to be run.
- From the "app_kit/test" directory, execute the command "CppUnit/TestRunner -all". This will
lead to all of the tests defined in the app_kit/test/add-ons directory to be run and is the same
as what happens in the "make" example above. However, recompile any code that has changed in the
process.
- From the "app_kit/test" directory, execute the command "CppUnit/TestRunner <TestName>"
where <TestName> is one of the addons found in the "app_kit/test/add-ons" directory. Only
the tests defined in that add-on will be run.
How do I write tests for my component?
The first step to writing your tests is to develop a plan for how you will test the
functionality. For ideas of the kinds of tests you may want to consider, you should reference
this section.
Once you know the kinds of tests you want, you need to:
For every test you want, define a class which derives from the "TestCase" class in the
CppUnit framework.
Within each test class you define, create a "void setUp(void)" and "void tearDown(void)"
member function if required. If before executing your test, you need to perform some actions,
put those actions in the "setUp()" member. If you need to cleanup after your test, put those
actions in the "tearDown()" member.
Within each test class you define, create a member function which takes "void" and
returns "void". Within this member function, write the code to execute the test. Whenever you
want to ensure that some condition is true during your test, add a line within the member function
that looks like "assert(condition)". For example, if the variable "result" must have the value
B_OK at a particular point in your test, you should add a line which reads
"assert(result = B_OK)".
Create a constructor for all of your test classes that takes a "std::string name" argument
and pass that onto the TestCase parent class. Add whatever actions you need to take in the
constructor.
Create a destructor for all of your test classes and take whatever actions are
appropriate.
Within each test class you define, create a member with the signature
"static Test *suite(void)". For a simple test where only one test needs to be run for this class,
the contents of this member should look like:
return(new TestCaller<ClassName>("", &ClassName::MemberName));
Replace "ClassName" with the name of your test class and "MemberName" with the name
of the member function you defined your test in. If you need to define more than one test to run
from this class, refer to instructions below on how to use the TestSuite class of CppUnit. If you
are creating a threaded test, refer to this section.
Create one ".cpp" file for defining the "addonTestFunc()" function. This function must
exist in global scope within your test addon. The contents of this ".cpp" file will look something
like:
#include "TestAddon.h"
Test *addonTestFunc(void)
{
TestSuite *testSuite = new TestSuite("<TestSuiteName>");
testSuite->addTest(<ClassName1>::suite());
testSuite->addTest(<ClassName2>::suite());
/* etc */
return(testSuite);
}
In the above example, replace <TestSuiteName> with an appropriate name for the group of
tests and <ClassName1> and <ClassName2> with the names of the test classes you have
defined.
Create a build system around a BeIDE project, Makefile or preferrably a jam file which
builds all the necessary code you have written into an addon.
Put this addon into the app_kit/test/add-ons directory and follow the above instructions
for how to run your tests.
Are there example tests to base mine on?
There are example tests which you can find in the following directories:
app_kit/test/lib/application/BMessageQueue
app_kit/test/lib/support/BAutolock
app_kit/test/lib/support/BLocker
There are some things done in these tests which make things a bit more complex, but you may
want to do similar things:
- Most tests use a ThreadedTestCaller class even in some situations when there aren't actually
more than one thread in the test.
- All tests are defined as a template class. The test class is a template of the class to test
(if that makes sense to you). For example, to test both the Be and OpenBeOS BLocker and not
end up with a symbol conflict, the OpenBeOS implementation of BLocker is actually in a namespace
called "OpenBeOS". So, the tests must be run against the classes "::BLocker" and
"OpenBeOS::BLocker". The easiest way to do this was to make the class to be tested a template
and define it for both "::BLocker" and "OpenBeOS::BLocker".
Even with the complexity, I think this code provides a pretty good example of how to write
your tests.
How do I write a test with multiple threads?
If you have a test which you want to define that requires more than one thread of execution
(most likely a concurrency test of you code), you need to use the ThreadedTestCaller class.
The steps which differ from the above description on how to write a test case are:
In your test class, define a member function for each thread you will be starting. All of
these member functions must take "void" and return "void". If all the threads in your test
perform the exact same actions, it is OK to just define one member function. Usually in the
tests I have written, I have called these member functions "TestThread1()", "TestThread2()",
etc.
If your "static Test *suite()" function for your test class, you must return a
ThreadedTestCaller. Imagine that the test class name is "MyTestClass" and you want two threads
which run member functions "TestThread1()" and "TestThread2()". That code would look like:
Test *MyTestClass::suite(void)
{
MyTestClass *theTest = new MyTestClass("");
ThreadedTestCaller<MyTestClass> *threadedTest =
new TreadedTestCaller<MyTestClass>("", theTest);
threadedTest->addThread(":Thread1", &MyTestClass::TestThread1);
threadedTest->addThread(":Thread2", &MyTestClass::TestThread2);
return(threadedTest);
}
If you need to, you can put a number of ThreadedTestCaller instances into a TestSuite and return
them in the suite() member function. Examples of this can be found in the BLocker and
BMessageQueue test examples.
Otherwise the steps are the same as for other tests. The code gets much more complex if you
define your test classes as templates as the examples do.