This is the complete list of members for BFileGameSound, including all inherited members.
| BFileGameSound(const entry_ref *file, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
| BFileGameSound(const char *file, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
| BFileGameSound(BDataIO *data, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
| BGameSound(BGameSoundDevice *device=NULL) | BGameSound | |
| Clone() const | BFileGameSound | virtual |
| Device() const | BGameSound | |
| FillBuffer(void *buffer, size_t byteCount) | BFileGameSound | virtual |
| Format() const | BGameSound | |
| Gain() | BGameSound | |
| GetAttributes(gs_attribute *attributes, size_t attributeCount) | BGameSound | virtual |
| ID() const | BGameSound | |
| InitCheck() const | BGameSound | |
| IsPaused() | BFileGameSound | |
| IsPlaying() | BGameSound | virtual |
| Pan() | BGameSound | |
| Preload() | BFileGameSound | |
| SetGain(float gain, bigtime_t duration=0) | BGameSound | |
| SetPan(float pan, bigtime_t duration=0) | BGameSound | |
| SetPaused(bool isPaused, bigtime_t rampTime) | BFileGameSound | virtual |
| StartPlaying() | BFileGameSound | virtual |
| StopPlaying() | BFileGameSound | virtual |
| ~BFileGameSound() | BFileGameSound | virtual |
| ~BGameSound() | BGameSound | virtual |