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BFileGameSound Member List

This is the complete list of members for BFileGameSound, including all inherited members.

BFileGameSound(const entry_ref *file, bool looping=true, BGameSoundDevice *device=NULL)BFileGameSound
BFileGameSound(const char *file, bool looping=true, BGameSoundDevice *device=NULL)BFileGameSound
BFileGameSound(BDataIO *data, bool looping=true, BGameSoundDevice *device=NULL)BFileGameSound
BGameSound(BGameSoundDevice *device=NULL)BGameSound
Clone() constBFileGameSoundvirtual
Device() constBGameSound
FillBuffer(void *buffer, size_t byteCount)BFileGameSoundvirtual
Format() constBGameSound
Gain()BGameSound
GetAttributes(gs_attribute *attributes, size_t attributeCount)BGameSoundvirtual
ID() constBGameSound
InitCheck() constBGameSound
IsPaused()BFileGameSound
IsPlaying()BGameSoundvirtual
Pan()BGameSound
Preload()BFileGameSound
SetGain(float gain, bigtime_t duration=0)BGameSound
SetPan(float pan, bigtime_t duration=0)BGameSound
SetPaused(bool isPaused, bigtime_t rampTime)BFileGameSoundvirtual
StartPlaying()BFileGameSoundvirtual
StopPlaying()BFileGameSoundvirtual
~BFileGameSound()BFileGameSoundvirtual
~BGameSound()BGameSoundvirtual