This is the complete list of members for BFileGameSound, including all inherited members.
BFileGameSound(const entry_ref *file, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
BFileGameSound(const char *file, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
BFileGameSound(BDataIO *data, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
BGameSound(BGameSoundDevice *device=NULL) | BGameSound | |
Clone() const | BFileGameSound | virtual |
Device() const | BGameSound | |
FillBuffer(void *buffer, size_t byteCount) | BFileGameSound | virtual |
Format() const | BGameSound | |
Gain() | BGameSound | |
GetAttributes(gs_attribute *attributes, size_t attributeCount) | BGameSound | virtual |
ID() const | BGameSound | |
InitCheck() const | BGameSound | |
IsPaused() | BFileGameSound | |
IsPlaying() | BGameSound | virtual |
Pan() | BGameSound | |
Preload() | BFileGameSound | |
SetGain(float gain, bigtime_t duration=0) | BGameSound | |
SetPan(float pan, bigtime_t duration=0) | BGameSound | |
SetPaused(bool isPaused, bigtime_t rampTime) | BFileGameSound | virtual |
StartPlaying() | BFileGameSound | virtual |
StopPlaying() | BFileGameSound | virtual |
~BFileGameSound() | BFileGameSound | virtual |
~BGameSound() | BGameSound | virtual |