This is the complete list of members for BFileGameSound, including all inherited members.
BFileGameSound(const entry_ref *file, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
BFileGameSound(const char *file, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
BFileGameSound(BDataIO *data, bool looping=true, BGameSoundDevice *device=NULL) | BFileGameSound | |
Clone() const | BFileGameSound | virtual |
FillBuffer(void *buffer, size_t byteCount) | BFileGameSound | virtual |
IsPaused() | BFileGameSound | |
Preload() | BFileGameSound | |
SetPaused(bool isPaused, bigtime_t rampTime) | BFileGameSound | virtual |
StartPlaying() | BFileGameSound | virtual |
StopPlaying() | BFileGameSound | virtual |
~BFileGameSound() | BFileGameSound | virtual |