Playback audio from a sound file on disk.
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Inherits BStreamingGameSound.
Playback audio from a sound file on disk.
- Since
- BeOS R5
◆ BFileGameSound() [1/3]
BFileGameSound::BFileGameSound |
( |
const entry_ref * |
file, |
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bool |
looping = true , |
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BGameSoundDevice * |
device = NULL |
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) |
| |
Creates and initializes a BFileGameSound object from an entry_ref
allowing you to play the specified sound file.
If looping is true
, the sound automatically replays from the beginning once the end is reached. This is useful for playing background music in a loop.
You can specify the sound device to use by setting the device parameter. Setting device to NULL
uses the default sound device.
- Parameters
-
file | The entry ref pointing to the sound file on disk. |
looping | Whether or not to repeat the sound in a loop. |
device | The sound device to use to play the sound, use NULL for default. |
- Since
- BeOS R5
◆ BFileGameSound() [2/3]
BFileGameSound::BFileGameSound |
( |
const char * |
file, |
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|
bool |
looping = true , |
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|
BGameSoundDevice * |
device = NULL |
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) |
| |
Creates and initializes a BFileGameSound object from a file path allowing you to play the specified sound file.
If looping is true
, the sound automatically replays from the beginning once the end is reached. This is useful for playing background music in a loop.
You can specify the sound device to use by setting the device parameter. Setting device to NULL
uses the default sound device.
- Parameters
-
file | The path of the sound file on disk. |
looping | Whether or not to repeat the sound in a loop. |
device | The sound device to use to play the sound, use NULL for default. |
- Since
- BeOS R5
◆ BFileGameSound() [3/3]
BFileGameSound::BFileGameSound |
( |
BDataIO * |
source, |
|
|
bool |
looping = true , |
|
|
BGameSoundDevice * |
device = NULL |
|
) |
| |
Creates and initializes a BFileGameSound object from a BDataIO allowing you to play the specified sound data.
This allows using BFileGameSound with BFile as well as non-file based storage (BMemoryIO, etc).
If looping is true
, the sound automatically replays from the beginning once the end is reached. This is useful for playing background music in a loop.
You can specify the sound device to use by setting the device parameter. Setting device to NULL
uses the default sound device.
- Parameters
-
source | The place to get the data from. |
looping | Whether or not to repeat the sound in a loop. |
device | The sound device to use to play the sound, use NULL for default. |
- Since
- Haiku R1
◆ ~BFileGameSound()
BFileGameSound::~BFileGameSound |
( |
| ) |
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virtual |
◆ Clone()
BGameSound * BFileGameSound::Clone |
( |
| ) |
const |
|
virtual |
Not implemented, always returns NULL
.
- Since
- BeOS R5
◆ FillBuffer()
void BFileGameSound::FillBuffer |
( |
void * |
inBuffer, |
|
|
size_t |
inByteCount |
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) |
| |
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virtual |
Fill a buffer with sound data.
- Parameters
-
inBuffer | The buffer to fill. |
inByteCount | The number of bytes to fill buffer with. |
- Since
- BeOS R5
◆ IsPaused()
int32 BFileGameSound::IsPaused |
( |
| ) |
|
Returns the current playback status.
- Returns
- An integer indicating the current playback status.
- Return values
-
B_NOT_PAUSED | Sound is playing. |
B_PAUSE_IN_PROGRESS | The sound is transitioning to or from a paused state. |
B_PAUSED | Sound is paused. |
- Since
- BeOS R5
◆ Preload()
Preload the sound file into memory so that playback won't be delayed.
- Returns
- A status code,
B_OK
on success or an error code if we were unable to communicate with the sound port.
- Since
- BeOS R5
◆ SetPaused()
Pauses playback if isPaused is true
or resumes play if isPaused is false
.
- Parameters
-
isPaused | true to pause playback, false to resume playback. |
rampTime | Determines how long the change in playback state should take to complete in microseconds. Set to 0 for an instantaneous change. |
- Returns
- A status code.
- Return values
-
B_OK | The playback state was updated. |
EALREADY | Already in the requested playback state. |
- Since
- BeOS R5
◆ StartPlaying()
status_t BFileGameSound::StartPlaying |
( |
| ) |
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virtual |
Plays the sound file.
- Returns
- A status code,
B_OK
on success or an error code on error.
- Since
- BeOS R5
◆ StopPlaying()
status_t BFileGameSound::StopPlaying |
( |
| ) |
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virtual |
Stops playback of the sound file.
- Returns
- A status code,
B_OK
on success or an error code on error.
- Since
- BeOS R5