BPath

A BPath object represents an absolute pathname, and provides some simple path manipulation and querying functions. The primary features of the class are:

BPaths are handy, but don't expect them to actually do very much: A BPath is just a pathname. It identifies the location of a file, but it can't manipulate the file, nor can it change the structure of the file system.


So what do you use BPaths for?

In the way that they're used, BPaths and entry_refs are nearly identical. In particular, entry_refs can do all three of the things listed here. Whether you use BPaths (pathnames in general) or entry_refs is largely a matter of taste.


Initializing and Normalizing

You initialize a BPath—in other words, you establish the path that the object represents—by passing a string (or two, or a BDirectory and a string) to the constructor or to the SetTo() function. Upon initialization, the BPath object concatenates the strings and then "normalizes" the passed-in strings if it has to (this emphasis is important, as we'll see in a moment). The following elements trigger normalization:

During normalization, BPath conjures up an absolute pathname in the form

It does this by applying the following rules:

(The one exception to this final rule is / as a full pathname.)

There's a subtle side-effect that you get with normalization: When you normalize a pathname, all the elements in the path up to but not including the leaf must exist. In other words, a normalized BPath object gives you the same guarantee of existence as does an entry_ref structure. The subtlety, here, is that an unnormalized BPath needn't exist at all.

For example, here we create a BPath for a pathname that contains a non-existent directory:

/* We'll assume that "/abc/def/" doesn't exist. */
BPath path("/abc/def/ghi.jkl");

/* Nonetheless, the BPath is successfully initialized.
* The Path() function returns a pointer to the object's
* pathname string.
*/
printf("Path: %sn". path.Path());

On the command line we see:

$ Path: /abc/def/ghi.jkl

But if we tickle the normalization machine…

/* The redundant slash causes a normalization. */
BPath path("/abc/def//ghi.jkl");

…the object is invalid:

$ Path: (null)

Forcing Initialization

Both the constructor and the SetTo() function carry an optional argument that lets you force the passed-in path to be normalized:

/* The trailing bool forces normalization. */
BPath path("/abc/def/ghi.jkl", true);
printf("Path: %sn", path.Path());

In this case, the forced normalization nullifies the object:

$Path: (null)

Normalization by Default?

Since forcing normalization makes BPath's behaviour more consistent and reliable, why not always normalize? Because normalization can be expensive.

During normalization, the pathname is stat'd and prodded rather heavily. If you're planning on using your BPath's pathname to initialize a BEntry or BNode, this prodding will happen again. Rather than incur the expense twice, you may want to live with unnormalized BPath objects, and take the normalization hit during the subsequent initialization.

Other Normalization Details

  • You can't force the BPath constructor or SetTo() function to skip the normalization. If the path needs to be normalized, it will be normalized.

  • BPath doesn't let you ask if its pathname was normalized.


The BPath Calling Convention

BPath objects are passed back to you (by reference) by a number of Storage Kit functions. However, you shouldn't find any functions that ask for a BPath object. This is a convention of usage:

As an example of a function that returns a BPath to you, recall BEntry's GetPath() function:

status_t BEntry::GetPath(BPath *path)

(As an aside, this is where the auto-allocation comes in handy—because BPath allocates the pathname storage for you, you don't have to mess around with ugly buffer and length arguments.)

On the other hand, BEntry's SetTo() takes a pathname as a const char*:

status_t BEntry::SetTo(const char *path)

If you've got a BPath loaded up with a pathname, you would call this function thus:

entry.SetTo(path.Path());

The constructors and SetTo() functions in (most of) the Storage Kit classes have const char* versions that can be called as shown here.


Passing a BPath in a BMessage

Let's say you've got a BPath object that you want to send to some other application. To do this, you have to add it to a BMessage object through the latter's AddFlat() function. As an inheritor from BFlattenable the BPath knows how to flatten itself for just this purpose.

BMessage msg;
BPath path("/boot/lbj/fido");

/* The check here is important, as we'll describe
* in a moment.
*/
if (msg.AddFlat("pathname", &path) != B_OK)
   /* handle the error */

The receiver of the message can retrieve the pathname as a BPath object by calling FindFlat():

void MyApp::MessageReceived(BMessage *msg)
{
   BPath path;

   if (msg->FindFlat("pathname", &path) != B_OK)
      /* handle the error */
   ...
}

Alternatively, the pathname can be retrieved as an entry_ref through FindRef():

void MyApp::MessageReceived(BMessage *msg)
{
   entry_ref ref;

   if (msg->FindRef("pathname", &ref) != B_OK)
      /* handle the error */
   ...
}

If you want to skip all the conversion business and simply pass the pathname as a string, use AddString(). The receiver, of course, would have to call FindString() to retrieve your pathname string.

What's Really Going On

When you add a flattened BPath to a BMessage, the object's pathname is turned into an entry_ref. If the message receiver asks for a BPath (through FindFlat()), the entry_ref is turned back into a BPath object. Therefore, it's more efficient to retrieve a flattened BPath as an entry_ref than it is to unflatten it as a BPath object.

The BPath to entry_ref conversion has another, more subtle implication: Adding a BPath through AddFlat() performs an implicit normalization on the data that's added to the BMessage.

If the normalization fails, the AddFlat() function returns an error and the data isn't added to the BMessage. The original BPath is untouched, regardless of the result of the normalization.


Converting a BPath

As mentioned earlier, most of the Storage Kit classes have constructors and SetTo() functions that accept const char* arguments. If you want to turn your BPath into a BFile (for example), you would do this (including error checks):

status_t err;

BFile file(path.Path());
err = InitCheck();

or

err = file.SetTo(path.Path());

To convert a BPath to an entry_ref, pass the pathname to the get_ref_for_path() function:

entry_ref ref;
status_t err;

err = get_ref_for_path(path.Path(), &ref);

For you Node Monitor users: You can't convert directly to a node_ref structure. The quickest way from here to there is:

node_ref nref;
status_t err;

/* We'll skip InitCheck() and catch errors in GetNodeRef(). */
BEntry entry(path.Path());
err = entry.GetNodeRef(&nref);

Immutability

Remember, a BPath represents a pathname, not a node. It isn't "updated" when the file system changes:

For example:

BEntry entry;
BPath path;

/* Set a BPath, construct a BEntry from it, rename
* the entry, and then print the BPath's pathname.
*/
if (path.SetTo("/boot/lbj/fido") == B_OK)
   if (entry.SetTo(&path) == B_OK)
      if (entry.Rename("rover") == B_OK)
         printf("Pathname: %sn", path.Path());

We see…

$ Pathname: /boot/lbj/fido

...even though the entry that the BPath was constructed to represent has been renamed.

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