The introduction of USB standardized the way many devices connected to a whole range of different computers and operating systems. It introduced a standard that was capable of getting rid of all the legacy systems, such as the LPT, the PS/2 and serial ports. The plug and play nature of the standard was revolutionary at the time of its introduction, and it changed the way which operating systems interacted with devices.
With the grand standard that USB has become, Haiku has an implementation of it. It supports both the USB 1.1 and USB 2.0 specifications, and when Haiku R1 is released, it will support the three host controller standards: UHCI, OHCI and EHCI. The modularized design of Haiku's USB stack also paves the way for easy implementation of any future specifications, such as Wireless USB.
This document is written for driver developers that need to interact with USB devices. The USB specification standardizes the communication between the host controller and the devices, and how devices should transfer data, but it does not prescribe a standard environment that Operating Systems should provide to the driver interfaces. As such, every operating system has its own interface for drivers, and so does Haiku.
This document will point driver developers to relevant parts of the USB module API and give a general impression of the workings of the USB stack. This document will not give information on the basics of writing drivers, or on how to use modules. Have a look elsewhere in this documentation for that. This document also assumes a basic knowledge of the USB specification, and on how you are supposed to interact with devices. See More Resources for tutorials on the web if you are looking for a basic introduction on communication with the USB protocol.
This section will outline how Haiku's USB stack is structured, and how you can interact with this stack.
The goal of the USB stack is to provide a few basic features for drivers interacting with USB devices. It is important that the stack maintains a continually updated device grid, so that the driver modules are always aware of the latest status. The stack should also facilitate communication between drivers and the devices, by abstracting the actual transferring of bits via the host controller hardware in the computer. The stack therefore should implement a intuitive interface to give driver developers access to all features and possibilities the USB specification offers, and at the same time it should abstract many of the small requirements and peculiarities of that specification.
The stack internally can be divided into two parts. The first part is the core module. This module, called usb_busmanager
, performs all the operations required by the USB specification. For example, it performs the necessary low-level initialization when new devices are connected, or all the requirements when it comes to performing transfers. The core module also is the module that provides the abstractions to driver developers. The other part of the USB stack are the individual modules that control the different host controllers. Haiku supports the three types in existence: UHCI, OHCI and EHCI. These modules perform the communication between the core module and the hardware. As driver developer, you won't have to interact with these modules: the core module provides all the abstractions you need.
Thus, as a driver developer you are interfacing with the usb_busmanager
module. On Haiku, this module implements two API's. The v2
API, identical to the API offered by BeOS R5, can be found in the USB2.h
file. However, for new drivers, or for ports, the recommended API is the v3
API, defined in the USB3.h file. This API is identical to the one provided by Zeta. The v2
API should be considered to be deprecated.
In order to be able to start using the USB stack to communicate with your devices, you will need to perform some actions. This section will outline those actions and will point you to their appropriate locations.
usb_hid
driver written by Jerome Duval. Have a look at this driver for a complete working example.The following example gives an overview of the requirements to open the USB module, and to start your driver registration in order to receive connect and disconnect events.
Basically, this boils down to three steps. The first step is to acquire the usb_module_info module. This struct contains a set of function pointers that you use to communicate with the stack. You can retrieve it like you would retrieve any other module.
As soon as you have done that you can start registering your driver in the stack. What you do is you pass a unique identifier to identify your driver, zero or more support descriptors to provide the stack with information on which devices you support, and the number of support descriptors you provided. The stack is very flexible with what patterns it accepts, so even the most complex driver will be able to pass its credentials. Have a look at the usb_support_descriptor
struct and the usb_module_info::register_driver()
call for all the details.
The last step in initialization is to provide the stack with notification hooks. These are functions in your driver that the stack should call as soon as a device is attached or removed. Please perform this call after your internal driver data structures are initialized, because as soon as you perform this call, the usb stack will start searching for already attached devices that match the credentials. Have a look at usb_module_info::install_notify()
and the structure usb_notify_hooks
for the details on the signatures of your hooks.
The USB stack will notify you of device connects and disconnects when they occur. You will receive notifications as soon as you have supplied the hooks to the stack, using usb_module_info::install_notify()
. This section will explain some of the details when it comes to handling device changes.
When a device is added, your supplied usb_notify_hooks::device_added() hook will be called if its credentials matches one of your support descriptors. Because the stack runs through all the registered drivers, it could be that two or more drivers operate on the same device. The stack does not provide a locking mechanism to prevent two conflicting drivers to get in each others way. It is up to the device maker to have supplied such a mechanism.
usb_raw
driver. This driver provides userland access to the usb devices and therefore it has a blank support descriptor that matches everything. The usb_raw
driver will not conflict with your device interaction though (except when there is an userland application that tries to meddle with your device).If your driver is willing to accept the supplied device, and your device_added() hook returns B_OK, the USB stack will ask the kernel to reload your published devices, so that your device is visible in userspace in the /dev
tree.
The other event that the stack reports, device disconnection, should be handled by your usb_notify_hooks::device_removed()
hook. Because "plug and
play" also means "unplug and leave", you should make sure your driver is capable of cleaning up in the likely event that the user removes their device, even during transfers. In your hook function, you have the ability to do clean up whatever there is to clean up, however, make sure that you cancel all the pending transfers. Use the usb_module_info::cancel_queued_transfers() call for that end. Also, don't forget to free the cookie you supplied in your device_added() hook.
One of the many conveniences of the Haiku USB API is the fact that many of the standard operations can be performed by simple function calls. As such, you won't have to build many of the standard requests the USB specification defines by hand. This section will outline all the different conveniences and will point you to where to look if you do need something more advanced.
Many standard USB operations have to do with configurations, interfaces and descriptors. All these operations are accessible by convenience functions.
The device descriptor is one of the first things you will be interested in if you want to check out a device. The device descriptor can be retrieved quite easily using the usb_module_info::get_device_descriptor()
call. The retrieved descriptor complies to the one dictated by the USB standard.
Also important are configurations. Since every device has at least one configuration, you should be able to retrieve and manipulate configurations. You can use usb_module_info::get_nth_configuration()
to get them. To set a configuration, you should use usb_module_info::set_configuration()
. To get the active configuration, use usb_module_info::get_configuration()
.
Every configuration has associated interfaces. To make life easier, the stack automatically gets the interface descriptors (and their associated endpoints), and stores them in the usb_configuration_info
structure. This structure has a member called interface
which is of the type usb_interface_list
. That object containts all the interfaces, including a pointer to the interface that is currently active. Each interface is described as a usb_interface_info
, which is a container for the interface, its associated endpoints and any unparsed descriptors. In order to change the active interface, you can use the stack's usb_module_info::set_alt_interface()
call.
Endpoints, the basic units with which you can communicate, are stored as usb_endpoint_info
structures. Each of these structures carries the actual endpoint descriptor, and the accompanying usb_pipe handle that you can use to actually send and receive data.
The last point of interest are descriptors. As you have seen, Haiku caches all the relevant descriptors itself, however, you might want to retrieve any other type of descriptor that could be relevant for your device. The convenience function to use in such a case is the usb_module_info::get_descriptor()
call. This function takes all the parameters needed to build the actual descriptor, and performs the request over the default control pipe.
Another one of the building blocks of USB are features. Every device should provide for a number of standard features, but the USB specification also leaves the option to using custom device specific features. Feature requests can be performed on devices, interfaces and pipes (which are tied to endpoints).
To set a feature, you can use the usb_module_info::set_feature()
call. To clear a feature, use the usb_module_info::clear_feature()
call. One of the most used feature calls is the call to clear a USB_FEATURE_ENDPOINT_HALT
.
To get the status of a device, an interface or an endpoint, you can use the usb_module_info::get_status()
call.
If you are using isochronous transfers, you can use the usb_module_info::set_pipe_policy()
to set the properties of the isochronous pipe.
Transfering data is one of the basic building blocks of the USB protocol. This section will demonstrate how to perform transfers via the four different protocols the USB stack offers.
But first it is essential to show how to perform the transfers using the usb_module_info
interface. The interface provides five queue_*
functions, with the asterix being one of the following: bulk
, bulk_v
(bulk transfers using a vector), interrupt
, isochronous
or request
(over the standard control pipe). These five functions work asynchronously, which means that your driver is called back from a different thread when your transfer is finished.
The five functions share some arguments. The first argument is always the pipe that is associated with the endpoint (except for control transfers, these only work on the device in general). All of the functions accept a data buffer, and the length of that buffer. All of the functions require a usb_callback_func
, a function in your driver that can be called in case a transfer is finished. The functions also require a cookie that is provided to the callback function.
The working order is as follows: first you queue a transfer, then you handle the result in the callback function when it's done. The callback function will be called with a status argument, in which you can check whether or not the transfer actually succeeded. See this description for how your callback function should behave and what kind of status there might have been.
Finally, before going into the different transfer types, a note on buffer ownership. The usb stack keeps the internal buffers tidy, but the buffer you provide to the queue_*
functions are yours. You are responsible for allocating and freeing them, and you may do with them whatever you like, except between queueing your transfer and the callback. During that period you should consider the USB stack the owner of the buffer.
Control requests are done over the device wide control pipe which is provided by every device. Haiku's stack has two functions that you can use to perform custom requests (opposed to many of the standard operations). Control transfers are the only transfers that you can perform synchronously as well as asynchronously. The functions you can use are usb_module_info::send_request()
for synchronous requests and usb_module_info::queue_request()
for asynchronous requests.
Many of the constants that you should use when performing can be found in the USB_spec.h file which is automatically included if you include the main USB header. Have a look of how to use these constants in the following example:
Interrupt transfers apply to endpoints that receive data, or that can be polled in several instances of time. The intervals are determined by the endpoint descriptor.
To schedule a transfer, use usb_module_info::queue_interrupt(). You only have to supply a buffer, the stack schedule the transfer in such a way that it will be performed within a certain timeframe. To create a continuous interrupt system, you should queue the next transfer in the callback function of the previous. The stack will make sure that the new transfer will be performed exactly after the required interval.
Bulk transfers are very similar to control transfers. They will be performed as soon as possible without stalling other transfers, and they transfer data. Bulk transfers are designed to transfer up to large amounts of data as efficiently as possible. Performing bulk transfers isn't difficult, you merely supply a buffer and the endpoint that should execute the request, and you're set.
Bulk transfers come in two flavours. The first is usb_module_info::queue_bulk(), which takes a standard data buffer. The second flavour is the usb_module_info::queue_bulk_v() function, which is designed to operate on (an array of) POSIX vectors. These functions only differ in the buffer they accept, they function in exactly the same way.
Isochronous transfers are not implemented on Haiku yet. As soon as they are, this section should contain information on how to queue them.
This section describes how to gracefully leave the stack after your driver is requested to shut down.
There are truely only two simple actions to perform. The first is to uninstall your notification hooks, using usb_module_info::uninstall_notify()
. The second action is to 'put' the module.
This section should list more resources on the web.