Handles messages that are passed on by a BLooper. More...
Inherits BArchivable.
Inherited by BLooper, BShelf, and BView.
Public Member Functions | |
BHandler (const char *name=NULL) | |
Construct a new handler with a name. | |
virtual | ~BHandler () |
Free the filters of this handler, as well as the list of observers. | |
virtual status_t | Perform (perform_code d, void *arg) |
Perform some action (Internal method defined for binary compatibility purposes). | |
Archiving | |
BHandler inherits the BArchivable class, and as such implements support for archiving and unarchiving handlers. | |
BHandler (BMessage *data) | |
Construct a handler from an archived message. | |
virtual status_t | Archive (BMessage *data, bool deep=true) const |
Archive a handler to a message. | |
Core Handler Functionality | |
virtual void | MessageReceived (BMessage *message) |
Handle message that has been received by the associated looper. | |
BLooper * | Looper () const |
Return a pointer to the looper that this handler is associated with. | |
void | SetName (const char *name) |
Set or change the name of this handler. | |
const char * | Name () const |
Return the name of this handler. | |
virtual void | SetNextHandler (BHandler *handler) |
Set the next handler in the chain that the message is passed on to if this handler cannot process it. | |
BHandler * | NextHandler () const |
Return the next hander in the chain to which the message is passed on. | |
Message Filtering | |
virtual void | AddFilter (BMessageFilter *filter) |
Add filter as a prerequisite to this handler. | |
virtual bool | RemoveFilter (BMessageFilter *filter) |
Remove filter from the filter list. | |
virtual void | SetFilterList (BList *filters) |
Set the internal list of filters to filters. | |
BList * | FilterList () |
Return a pointer to the list of filters. | |
Locking | |
This class provides some utility functions to lock the looper associated with this handler. | |
bool | LockLooper () |
Lock the looper associated with this handler. | |
status_t | LockLooperWithTimeout (bigtime_t timeout) |
Lock the looper associated with this handler, with a time out value. | |
void | UnlockLooper () |
Unlock the looper. | |
Scripting | |
virtual BHandler * | ResolveSpecifier (BMessage *message, int32 index, BMessage *specifier, int32 what, const char *property) |
Determine the proper handler for a scripting message. | |
virtual status_t | GetSupportedSuites (BMessage *data) |
Reports the suites of messages and specifiers that derived classes understand. | |
Observing | |
Handlers can function as state machines, which emit messages to observers when the state changes. Use the following methods to subscribe to these notifications. Note that there is a semantic difference between the two StartWatching() methods. The overloaded method that accepts a BHandler, expects as argument an observer that watches this handler. The method that accepts a BMessenger, expects a target that emits the state changes to this handler. | |
status_t | StartWatching (BMessenger target, uint32 what) |
Subscribe this handler to watch a specific state change of a target. | |
status_t | StartWatchingAll (BMessenger target) |
Subscribe this handler to watch a target for all events. | |
status_t | StopWatching (BMessenger target, uint32 what) |
Unsubscribe this handler from watching a specific state. | |
status_t | StopWatchingAll (BMessenger target) |
Unsubscribe this handler from watching all states. | |
status_t | StartWatching (BHandler *observer, uint32 what) |
Subscribe an observer for a specific state change of this handler. | |
status_t | StartWatchingAll (BHandler *observer) |
Subscribe an observer for a all state changes. | |
status_t | StopWatching (BHandler *observer, uint32 what) |
Unsubscribe an observer from watching a specific state. | |
status_t | StopWatchingAll (BHandler *observer) |
Unsubscribe an observer from watching all states. | |
Emitting State Changes | |
If your handler functions as a state machine, and it has observers (which subscribed using the StartWatching() method), you can emit these state changes. | |
virtual void | SendNotices (uint32 what, const BMessage *notice=NULL) |
Emit a state change to the observers. | |
bool | IsWatched () const |
Check if there are any observers watching this handler. | |
Public Member Functions inherited from BArchivable | |
BArchivable () | |
Constructor. Does nothing. | |
BArchivable (BMessage *from) | |
Constructor. Does important behind-the-scenes work in the unarchiving process. | |
virtual | ~BArchivable () |
Destructor. Does nothing. | |
virtual status_t | AllArchived (BMessage *archive) const |
Method relating to the use of BArchiver . | |
virtual status_t | AllUnarchived (const BMessage *archive) |
Method relating to the use of BUnarchiver . | |
virtual status_t | Archive (BMessage *into, bool deep=true) const |
Archive the object into a BMessage. | |
virtual status_t | Perform (perform_code d, void *arg) |
Perform some action (Internal method defined for binary compatibility purposes). | |
Static Public Member Functions | |
static BArchivable * | Instantiate (BMessage *data) |
Static method to instantiate a handler from an archived message. | |
Static Public Member Functions inherited from BArchivable | |
static BArchivable * | Instantiate (BMessage *archive) |
Static member to restore objects from messages. | |
Handles messages that are passed on by a BLooper.
The BHandler class implements two important pieces of functionality. It provides the foundations for handling messages, and it serves as a state machine that sends out notifications of the state changes.
The most common use of this class is to handle messages. Handlers can be tied to loopers, which are the objects that send and receive messages. As soon as a message is received, the looper passes through its list of associated handlers and tries them in a certain order until the message is handled, or the options are exhausted.
You should know that a looper is a subclass of a handler, and as such, loopers can be self-contained and do not need additional handlers. In many cases, this construction will suffice. You will simply subclass the looper, override its MessageReceived() hook and handle the messages you receive. In some cases, you might opt in for a more ingenious construction. A real-world example is the interface kit. Within that kit, the windows are represented by a BLooper, and all the views and controls in that kit are derived from BHandler. If you put a control in a window, then whenever messages such as clicks are received, the window loops the handlers until there is a handler that is at the screen position the click was in. It is not unlikely that you will some day want to use this functionality of the API.
If your handler is limited to a certain type of messages, you can set a filter that the looper will apply to your message before passing it on to your overridden MessageReceived() method. The BMessageFilter class provides the framework for the flexible filtering options, and using AddFilter() you can apply filters to this handler. Note that a filter object should only be applied to one handler. They cannot be shared.
For more information on the handling chain, have a look at the documentation of the BLooper class.
Using BHandler as a state machine is a second area of functionality. Since handlers process messages, and perform actions associated with those, they are the center of keeping track on the current state of things within an application. If you want to synchronize these states between different parts of your application, you could perform this manually by sending messages to the interested components, or you can use the more flexible approach with observers.
Observers watch a certain state. A handler can track one or more different states. Each state is represented by a four byte constant - just like the what
property of a message. Using the StartWatching() methods, you can register observers both within your team, and in other applications. As an argument of that method, you can supply the state you want to watch, or you can register an observer using StartWatchingAll() to watch all the states the handler tracks. When the handler needs to emit a state change, you can use SendNotices(). You can specify the exact state change, and some data that you want to be send to the observers. This data is in the form of the very flexible BMessage, as such you are almost free to pass anything you want.
Whenever SendNotices() is called, all interested observers will receive a message of the B_OBSERVER_NOTICE_CHANGE type. Please note that the constant that is associated with the state itself is not transmitted. If you require this information, consider using the message that is passed on to describe the state change.
BHandler is a part of the chain in the eloquent messaging structure. For a proper understanding of all its facets, have a look at the messaging overview.
BHandler::BHandler | ( | const char * | name = NULL | ) |
Construct a new handler with a name.
The newly constructed handler is not associated with a looper until you explicitly request this to happen. To associate this handler with a looper, use BLooper::AddHandler().
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virtual |
Free the filters of this handler, as well as the list of observers.
This method does not remove the handler from the looper to which this handler is associated. You should do this yourself, using BLooper::RemoveHandler().
BHandler::BHandler | ( | BMessage * | data | ) |
Construct a handler from an archived message.
This data has to be created using the BHandler::Archive() method. Note that only the name is stored. The filters, the associated looper and the observers are not stored, and should be manually added when you are using this object.
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virtual |
Add filter as a prerequisite to this handler.
If the handler is associated with a looper, this looper needs to be locked in order for this operation to succeed.
Note that the filter is not copied, rather a pointer to the filter is stored. As such, you need to make sure that the filter object exists as long as it is added to this handler.
Archive a handler to a message.
Currently, only the name is archived. The filters, the associated looper and the observers are not stored.
data | The message to archive the object in. |
deep | This parameter is ignored, as BHandler does not have children. |
B_OK | Archiving succeeded. |
B_BAD_VALUE | The data parameter is not a valid message. |
Reimplemented from BArchivable.
Reimplemented in BBox, BMenu, BMenuBar, BMenuField, BOutlineListView, BPictureButton, BPopUpMenu, BScrollBar, BScrollView, BStatusBar, BStringView, BTextControl, BTextView, BView, BWindow, BApplication, BLooper, BDirectWindow, BAlert, BButton, BChannelControl, BCheckBox, BColorControl, BControl, BDragger, BListView, BRadioButton, BChannelSlider, BSeparatorView, BSplitView, and BTabView.
BList * BHandler::FilterList | ( | ) |
Return a pointer to the list of filters.
Reports the suites of messages and specifiers that derived classes understand.
Reimplemented in BApplication, BLooper, BDirectWindow, BAlert, BChannelControl, BChannelSlider, BColorControl, BDragger, BListView, BMenu, BMenuBar, BMenuField, BOutlineListView, BPictureButton, BPopUpMenu, BStatusBar, BStringView, BTextControl, BTextView, BView, BWindow, BBox, BButton, BCheckBox, BControl, BRadioButton, BScrollBar, BScrollView, and BTabView.
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static |
Static method to instantiate a handler from an archived message.
NULL
if the data is not a valid archived BHandler object.bool BHandler::IsWatched | ( | ) | const |
Check if there are any observers watching this handler.
bool BHandler::LockLooper | ( | ) |
Lock the looper associated with this handler.
true
if the looper is locked, false
if there was an error acquiring the lock.Lock the looper associated with this handler, with a time out value.
timeout | The time to wait for acquiring the lock in microseconds. You may also use B_INFINITE_TIMEOUT , in which this method will wait as long as it takes to acquire the lock. |
B_OK | Locking succeeded. |
B_BAD_VALUE | This handler is not associated with a looper (anymore). |
B_TIMED_OUT | The time specified in timeout has passed without locking the looper. |
BLooper * BHandler::Looper | ( | ) | const |
Return a pointer to the looper that this handler is associated with.
NULL
.
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virtual |
Handle message that has been received by the associated looper.
This method is reimplemented by subclasses. If the messages that have been received by a looper pass through the filters, then they end up in the MessageReceived() methods.
The example below shows a very common way to handle message. Usually, this involves parsing the BMessage::what constant and then perform an action based on that.
If your handler cannot process this message, you should pass it on to the base class. Eventually, it will reach the base implementation, which will reply with B_MESSAGE_NOT_UNDERSTOOD
.
message | The message that needs to be handled. |
Reimplemented in BApplication, BLooper, BDirectWindow, BAlert, BBox, BButton, BChannelControl, BChannelSlider, BCheckBox, BColorControl, BControl, BDragger, BListView, BMenu, BMenuBar, BMenuField, BOptionControl, BOptionPopUp, BOutlineListView, BPictureButton, BPopUpMenu, BRadioButton, BScrollBar, BScrollView, BSplitView, BStatusBar, BStringView, BTabView, BTextControl, BTextView, BView, and BWindow.
const char * BHandler::Name | ( | ) | const |
BHandler * BHandler::NextHandler | ( | ) | const |
Return the next hander in the chain to which the message is passed on.
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virtual |
Perform some action (Internal method defined for binary compatibility purposes).
Reimplemented from BArchivable.
Reimplemented in BPopUpMenu, BDirectWindow, BListView, BCheckBox, BDragger, BMenuBar, BOutlineListView, BPictureButton, BSeparatorView, BTextView, BView, BWindow, BApplication, BLooper, BAlert, BBox, BButton, BCardView, BControl, BGridView, BGroupView, BMenu, BMenuField, BScrollBar, BScrollView, BSplitView, BStatusBar, BTabView, and BRadioButton.
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virtual |
Remove filter from the filter list.
If the handler is associated with a looper, this looper needs to be locked in order for this operation to succeed.
Note that the filter is not deleted, merely removed from the list. You need to take care of the memory yourself.
true
if the filter was in the filter list and is removed, false
if the filter was not found in the filter list.
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virtual |
Determine the proper handler for a scripting message.
message | The scripting message to determine the handler. |
index | The index of the specifier. |
specifier | The message which contains the specifier. |
what | The 'what' field of the specifier message. |
property | The name of the target property. |
Reimplemented in BApplication, BAlert, BChannelSlider, BDragger, BMenu, BMenuBar, BMenuField, BPopUpMenu, BStringView, BTextView, BView, BLooper, BDirectWindow, BBox, BButton, BChannelControl, BCheckBox, BColorControl, BControl, BListView, BOutlineListView, BPictureButton, BRadioButton, BScrollBar, BScrollView, BStatusBar, BTabView, BTextControl, and BWindow.
Emit a state change to the observers.
The actual state (specified by what) will not be transmitted. This is merely for internal bookkeeping. It is not entirely unimaginable that you still want to inform the observers of what actually took place. You can use the msg to transmit this, and any other data you want. Note that the message will be copied and slightly altered: the what
member of the message will be B_OBSERVER_NOTICE_CHANGE
, and the what
constant you specified will be stored in the B_OBSERVE_ORIGINAL_WHAT label.
what | The identifier of the state. |
notice | Any data associated with the state change. You retain ownership of this data, so make sure you dispose it when you are done. |
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virtual |
Set the internal list of filters to filters.
If the handler is associated with a looper, this looper needs to be locked in order for this operation to succeed.
The internal list will be replaced with the new list of filters. All the existing filters will be deleted.
void BHandler::SetName | ( | const char * | name | ) |
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virtual |
Set the next handler in the chain that the message is passed on to if this handler cannot process it.
This method has three requirements:
Failure to meet any of these requirements will result in your application crashing.
By default, the handlers are chained in order that they were associated to a looper with BLooper::AddHander().
Subscribe an observer for a specific state change of this handler.
Use this method to subscribe observers to watch this handler. State changes of this handler that match the what argument, will be sent.
Since pointers to handlers can only exist in the local namespace, have a look at StartWatching(BMessenger, uint32) for inter-team watching.
observer | The observer for this handler. |
what | The state that needs to be watched. |
B_OK
.status_t BHandler::StartWatching | ( | BMessenger | target, |
uint32 | what | ||
) |
Subscribe this handler to watch a specific state change of a target.
Use this method to subscribe messengers to watch state changes in this handler, this also means that observers from other teams can be subscribed.
target | The messenger from which the notifications would be received. |
what | The state that needs to be watched. |
B_OK
.Subscribe an observer for a all state changes.
This method performs the same task as StartWatching(BHandler, uint32), but it will subscribe the observer to all the state changes this handler tracks.
status_t BHandler::StartWatchingAll | ( | BMessenger | target | ) |
Subscribe this handler to watch a target for all events.
This method performs the same task as StartWatching(BMessenger, uint32), but it will subscribe to all the state changes the target knows.
Unsubscribe an observer from watching a specific state.
This method will unsubscribe the handler from watching a specific event.
status_t BHandler::StopWatching | ( | BMessenger | target, |
uint32 | what | ||
) |
Unsubscribe this handler from watching a specific state.
This method will unsubscribe this handler from watching a specific event in a target.
Unsubscribe an observer from watching all states.
This method will unsubscribe the handler from watching all state changes.
status_t BHandler::StopWatchingAll | ( | BMessenger | target | ) |
Unsubscribe this handler from watching all states.
This method will unsubscribe the target from watching all state changes.
void BHandler::UnlockLooper | ( | ) |
Unlock the looper.